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We are looking forward to going back to Deathknell and if you want to join us there, recruiting is currently open. We are looking specifically for the following:
Bard
Monk
Necromancer
Berzerker
Rogue
Druid
Shadowknight
to join our ranks, but even if not one of those classes, we will take into consideration exceptional
candidates. People contact Illandra in game or use the contact link here on the website.
01.05.06 Ding dong the Zek is dead! by Dalrek
Here it is as promised: Sullon Zek finally bites the dust after 3 weeks, 16 attempts, and 4 zone crashes, which made us drop Razorthorn for a week. But the encounter got fixed and we reentered Razorthorn determined to test out our new plan which we were confident would work, based on the progress we made before the fight decided to break.
Sunday night it became evident that we had a working strategy and we only needed some minor tuning in terms of execution. So this Monday night, we returned with an even better composed and better prepared raid force than the night before, and it paid off tremendously.
Engaging just after 8:00 pm, we performed a near flawless execution with only 5 or 6 deaths during the following 20-minute brawl. I must say it was a pretty intense, yet a very smooth fight, even though our main tank utilized his Divine Intervention 8 times during the fight, which made me kind of jumpy. (Can’t be helped, he is a lizard.) In the end we came out on top and then went into Austin Powers' secret disco room to celebrate, as you can see below.
So now with Sullon Zek down, the real challenge is ahead of us. Trying to figure out how to actually get into Ayonae Ro's domain; Deathknell, Tower of Dissonance. Of course everyone is eager to see more of what we can expect in the next weeks to come, so we decided to trigger this little expedition to take a look.
And there she was, Ayonae Ro in all her glory. It kind of seems she isn’t doing too well, so we will have to sort things out for her, as we always do.
I can’t say that we learned a lot on this first trip into Deathknell, but stay tuned for some new, updated progress… hopefully.
10.04.06 Raging Fury meets Sullon Zek! by Dalrek
I am a slacker. I admit it. In our last update I promised you some Theater of Blood news soon and now it has been a month.
I am sure you have seen plenty of pictures of the theater mobs dead by now, so since we have moved on to other stuff anyway, how
about we skip that.
Since the last update, we were lucky and persistant enough to find the infamous Sverag mob up and get our access to
Razorthorn, tower of Sullon Zek a couple weeks ago. That spawn has now been fixed so it is actually reasonable it seems, so
instead of a pointless rant on that topic, I will save my ammo for later
We have been pretty busy lately. Suchun went from a hard event to being a 15 min event without casualties besides a frog once
in a while and Ghost rolled over pretty fast too after a couple test runs. Unfortunately we havent been back to Suchun for a
while and Ghost is not a good fight to get pictures in, so you will have to do with these
Moving on from Ghost, we met Snowtail and got stuck there for a while. The silly lockout in the zone was not very helpful. I wonder
how long it would have taken for people to kill Overlord Mata Muram if they had gotten lockout for all of Anguish as soon as they
killed Keldovan. So we lost a few days waiting for lockouts on something we didnt kill. Eventually Snowtail bit the dust and in a
way reminds me of Suchun now. The last 2 kills were done on first try and now you wonder why it took you so long to figure out a working
strategy. Too bad when you get 2 necks on Ghost and then kill Snowtail and get the exact same neck from him also. Fortunately the kill
wasnt about loot as much as getting to try the next mob in the zone
Which brings us to the real thing..Sullon Zek herself. Again, due to lockout, we are not getting as much time to work on the event as we would
like. When you run out of time after killing Ghost, Snowtail and a couple attempts on Sullon, you have to wait 3 days for the dogs to repop and
then kill them again to get another chance at Sullon. Clever...
I am sure eventually our hard work will pay off though and we have seen some progress atleast. Give us some time to figure out the mechanics of
what looks to be pretty unique fight and I will get a corpse for you as soon as possible.
01.03.06 Prophecy of Ro goes live! by Dalrek
The Prophecy of Ro expansion is upon us and even though we have no news worthy of replacing Mayong, I guess it's only
fair to those browsing various guildsites in search of news on the expansion, to offer a bit of help. First off let me apologize for for this
update not being up to its usual standards, but our wordwizard and fearless leader Nineveh has decided to dedicate his energy to RL endevours.
Either that or Svartrot ate him. In both cases we wish him the best of luck on his future journey and may it be filled with as much excitement
for him as he made EQ and Raging Fury for those of us who had the pleasure of having him as leader.
As far as Prophecy of Ro goes, I wont get into the whole risk vs reward thing here. Lets just say dragons aren't what they used to be.
We took down Porthio the Secondborn, but unfortunately I dont have any pictures from that fight at all, so instead I will leave you with one of
the Eldarr mobs. Nothing interesting from that fight really, neither in terms of difficulty nor rewards, but it adds some color to the frontpage.
Moving on we find the one mob that put up a fight so far, although he still bit the dust after a few runs to figure him out.
This mob actually gave us some nice loots. If I remember right, it sold better than our demiplane raids who tend to have most loot rotting. Somehow
I think we will be seeing Daosheen alot more in the future


Although we lost some people to the natural progress of people moving on to RL stuff, we also got some nice new additions to our current team and we
are going as strong as ever, determined to put Mayong to rest once again in his new incarnation. So therefore I wont spend too much time on this update,
because I got the feeling that it will be updated very soon as we continue to progress through PoR. Expect some Theater of Blood updates in the very near future.
We have a very limited number of spots open to certain classes and exceptional players, so if you want to be a part of Raging Fury, this is your chance.
Check out our current needs and contact Illandra in-game if interested and qualified
04.01.06 Mayong Mistmoore slain! by Nineveh
Mayong Mistmoore transcended into full divinity tonight as his earthly form was slain in the Demi-Plane of Blood.
Many nights have been spent amid Mayong's most trusted council, and despite making continous progress on the event, many of
us could not hide our frustration when we wiped with the master of dreadspire at 2% nearing midnight.
Motivation was paragon however, and every single member remained online to make one final attempt, despite the fact that
most of them were already dreading the morning thereafter. Euphoria is hardly adequate when attempting to define the seconds
following our victory, but considering the effort our guild has put into the latest expansion, I think the feeling was ubiquitous. Never
before have I received such a barrage of tells, fairly certain the number exceeded hundreds, most demanding that the aftermath
of the encounter was included in the webpage update, namely the lore.
Supposedly the effects of Mayongs elaborate scheme should be evident in every zone of the game, though sadly this aspect of the
encounter appeared broken. Action screenshots are all but lacking unfortunately, as I was rather preoccupied during the encounter,
hopefully we can ameliorate on this in the future.








19.12.05 The Master of Dreadspire revealed! by Nineveh
A resonant and acoustic chime was heard through the keep of Dreadspire tonight as the unnamed bard finally witnessed
a performance that matched his expectations, and post his ballads being recited properly, the forgotten artist
could leave the Demi-Plane at peace.
This event requires an immense amount of preparation and coordination, and we have been throwing ourselves relentlessly
at it for about a week now, though sadly we still have to restart the expedition each time we wish to attempt the event
anew. The latter portion of the encounter is more intense than anything we have ever experienced in the game before, and I
would not be surprised if that part is tuned down significantly. Despite the late hour we decided to visit the master who
beckoned us for some company, but as of yet we can only provide you with one picture. Rest assured more will follow tomorrow
though.


06.12.05 Roley DeFarge slain! by Nineveh
Roley DeFarge was once known as the greatest leader the paladin order of Marr had ever seen, though despite being the recipient
of acclaim and flattery, Roley sought to further his name beyond what any mortal could possibly achieve. When failing to
return from Dreadspire Keep, a hunting party including his own wife Adrianna found that he had been enslaved by the master residing
within, sharing fates with both Tris Wallow and Devlin Rochester. Roley displayed his complete devotion to the undead by slaying his own wife to please his new master.
While Sanguimanus the Redfang offered the greatest challenge of the first tier, Roley DeFarge is without a quiver of doubt the
toughest encounter in the second, and should he remain in his present incarnation not many will overcome this ordeal any time
soon. Only the performer stands between Raging Fury and the unwreathing of the master, and hopefully we will be able to introduce
you all to his eluding presence shortly.



01.12.05 Devlin Rochester slain! by Nineveh
Thousands of years ago, Devlin Rochester set forth to slay the greatest abomination the world had ever seen,
namely May.. the master of Dreadspire Keep. His accidental killing of a young woman thought to be a lycanthrope
gnawed at him from within, and ridden by guilt he was overwhelmed by the ominous power that resided in the Demi-Plane
of Blood, ending up serving the very presence he had come to vanquish.
Despite dazzling us with a vaste array of weapons, the remnants of what was once Devlin was found lacking tonight
as his tormented captivity came to an end.


Anthas decided to purchase everything of value, but was graceful enough to thank the guild for aiding him. I was not
playing from my regular computer at the time of Devlin's death, thus one could almost believe that it was Zorrbald who
had provided the pictorial material, hence the old world models.
22.11.05 Tris Wallow III purged! by Nineveh
The festering lycanthrope that had lingered within Tris Wallow III for close to three thousand years was purged for the
first time ever tonight on Antonius Bayle as the second tier of the Demi-Plane of Blood lost its diplomatic tactician.
Torn from within by the remnants of what was once a brilliant strategic mind, Tris sought to rid herself of what had sadly
dissipated her to a state of insanity.
Tris Wallow was a highly interesting encounter, and much to Imothep's (our local champion of lore) approval the lore leading up to
this event played a significant part in overcoming it. The reflagging component of the Demi-Plane was also discovered tonight,
and a sigh of relief was heard when we all understood that curse progression flagging is a thing of the past.
Several guilds are currently progressing through the Demi-Plane at a fast rate, racing eachother in an attempt to be the first
to finish this particular expansion. Regardless of outcome, this phase of the game is in my opinion the most interesting one, as
newly aquired loot is instantly linked on a serverwide basis merely seconds after they appear on lucy. Most servers have their
fair share of intrigues between guilds battling for the top spot, but personally we feel that you should relish that competition
and embrace it for what it is, namely a catalyst that will motivate your guild beyond their normal boundaries. How you get
there is equally important to when you get there.



We are still looking for a few dedicated clerics or dark drachnids to join our guild, if you are either, do not hesitate to contact Illandra in game, or utilize the private message function on our forum. Note that dark drachnids are expected to attend a mezzbreaking course prior to commencing their potential trial.
20.11.05 Sanguimanus the Redfang slain! by Nineveh
For close to a week now, our tactical approach to the Redfang encounter has remained unaltered, though sadly we were
not able to field an optimal raidforce until tonight. Sunday seems to be day of reckoning for our guild, our
best prior attempt at this particular encounter was, you guessed it, last Sunday, and with every class accounted for,
hopes and expectations were both high.
There are still several aspects of this fight that we can improve upon, but an ambiance of euphoria quickly spread
through the guild as realisation of victory dawned upon those present tonight. The images of Redfang are all but
lacking, so we will also include two random pictures taken during our exploration of the second tier in the Demi-Plane
tonight. While none are unique, I for one have always enjoyed seeing pictures of new and unbeaten mobs displayed on
the various newspages of diverse Everquest guilds throughout the years.
We are still looking for a few clerics to compliment our healing branch, please review the forum for details, or contact our newly appointed recruitment officer, Illandra, in game.


14.11.05 Recruiting clerics! by Nineveh
Raging Fury is currently looking for a few clerics to join our ranks. The two primary traits we are looking for is high activity and ability. Please review the cleric requirements in our application section on the forum, though note that the alternate advancement listed is merely a preferred amount, not necessarily a mandatory number.
If interested, please contact either Nineveh, Xack, Zorrbald, Thordanis or Svartrot in game, or through the private message function on the forum.
10.11.05 The Wailing sisters banished! by Nineveh
Two thirds of the Wailing Sisters found themselves banished from the Demi-Plane of Blood tonight as intrigues and conspiracy
on a level that even surpasses the average female cleric one(!) was revealed amid the bridesmaids of Tserrina. There is no description
that properly describes this event, but it was definitely different from any encounter we have experienced as of yet, interesting
enough to keep 50 players online past midnight, something that rarely occurs in Raging Fury. Redfang is all that locks
the Demi-Plane to its current phase in time and hopefully his imminent demise will shift the reality of the projected plane
enough to reveal the second tier shortly.
When undergoing the learning process of new encounters, it is always interesting to see what potential aid you might get from
your fellow guildmembers, in this case however, they were not exactly helpful.



06.11.05 Hatchet the Torturer slain! by Nineveh
Unlike his esthetic equivalents in Anguish, Hatchet used every pound to his advantage and through mere
girthsize repeatedly plowed through a blithely unaware raidforce within his chambers of torture in the
Demi-Plane of blood. This encounter is without a quiver of doubt the most entertaining fight we have
seen for a long long time, and while the majority of Demi-Plane still remains wreathed, I feel safe in
proclaiming that this is so far the best encounter in the Depths of Darkhollow expansion.
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That is where the praise ends however, one should always give praise when it is due, as should one
always relay the reciprocal when needed. For more than a month now, the Demi-Plane of blood has remained
the most poorly designed, and the least thought through zone in the game, ranging from named encounters
that render themselves totally unfunctional, to mob respawns that literally makes it all but impossible
to get from one location to the next within the zone without utilizing a magician corpse, a few necromancers
for ressurrection purposes and obviously a willing batch of knights to lead the way.
This method of skipping content has up until the end of last week been the primary method of transportation
utilized by 100% of the guilds that are currently progressing through the end game content of Everquest. Serverwide
chat channels have made it a simplicity to communicate with other guilds experiencing exactly the same thing
as we did over the last couple of weeks. Raiding in the Demi-Plane was not even remotely resemblant of anything
one might regard as fun. Imagine having to wait for close to two hours while a fraction of your guild is involved
in the process of moving a corpse from one location to the next. Based on the conversations I had with several
high end guildleaders during the October month, their conclution was all but unanimous; if left in its current
state, the Demi-Plane might very well cause an exodus reminiscent of the one we all bore witness to during
the Gates of Discord. Regardless of what potential progression you might make within in a zone, it is hardly worth
the effort if you are not even enjoying it.
There are always exceptions however, a minority of people were actually advocating that the zone should be made
more difficult, as the current level of challenge was barely sufficient to satiate their need for adequate
challenges. I have personally not seen any definitions of the epitome/paragon of hypocracy, but that statement
comes extremely close if nothing else does. The same minority that refuted any change to the zone as it was not
challenging enough as it was, backed their comments up by killing Zi-Thuuli inside the Dreadspire castle, as the
encounter in its original state proved to be too tough to handle. Admittedly one might say that rendering
the one challenge of this fight obsolete is merely thinking outside the box, but when you have to skip 100% of
the trash spawns in a zone merely to reach a named encounter, I would hardly feel justified in proclaiming
that something is too easy, atleast not until you've actually managed to handle something the way it was intended.
As mentioned earlier, the Demi-Plane of blood was seriously altered last week, including longer respawn times, lowering
of assist range for certain inhabitants and several other minor changes that combined severely heighten the enjoyment
of the zone. Clearing trash is still somewhat of a challenge, but at the moment is is possible to complete, within
acceptable time limits. When altering content to such an extent as was the case last thursday, it would only be common
courtesy to announce the alterations, had this been procrastinated much longer, I am pretty certain that the aftermath
of such a delay would be highly noticable.
Two things that would help enforce the intentions behind the modifications to the zone would be to make it impossible
to remove the zonewide area effect, and to disable the call of the hero spell within the Demi-Plane. Truth be told, being able to skip content in a zone through using a buff-stacking
issue to remove an area effect; thus being able to make corpse runs that otherwise would be impossible while being snared is not
original, it is unintentional.
Progression wise, Everquest seems to have entered a cold war era, new mobs are being killed but those killing them does not
deem it important enough to update their newspages. As far as we are concerned though, a news posting is to announce a milestone
your guild has overcome, nothing more.


24.10.05 Zi-Thuuli of the Granite Claw slain by Nineveh
We are currently looking for an additional 4-5 members to fill our ranks, check the recruitment section for further details, Magicians do not hesitate to apply!
On the drawing board, Zi-Thuuli must have seemed like a highly original event, the live
version is sadly a total reciprocal. Having a named mob spawn randomly from clearing trash mobs is nothing novel,
albeit having the boss encounter literally spawn amid the raidforce was somewhat of a surprise the first time it
occurred, and it is definitely one of the most efficient methods of ascertaining that the raidforce stays totally
focused for the duration of the clearing.
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However, forcing a guild to constantly clear respawns in an instanced zone in hopes of spawning their desired target
is all but extremely disconsolate. Our endeavour tonight lasted for aproximately two hours, where 75% of that time
was monotone, repetitive clearing of respawns. When Zi-Thuuli finally decided to make an appearance, he reassured us
of the fact that the next time he graced us with his fleeing presence, would thankfully be the last. Gargoyles are
known to be deceptive however, and surprisingly enough, a fourth meeting was deemed a necessity.
I am fairly certain that the original intent of this encounter was that any guild facing Zi-Thuuli should be forced
to fight him at their present location, which is why it seems rather redundant to add an ability to that mob which
renders any fight spot bar one or two all but useless.
While players have demanded challenging and enjoyable content for some time now, encounters that take close
to two hours to complete combined with the risk of raidmembers being tossed down into Stoneroot Mountains amid
kill on sight mobs is hardly the type of challenge that makes this game enjoyable. The fleeing aspect of this encounter
is pretty pointless, the novelty wears off after having completed it once, post that it merely becomes an annoyance.
Hopefully, what is left of the Demi-Plane will be somewhat more enjoyable, what we have seen so far is pretty disappointing.

Following the trend of our nostalgy video releases, this update will feature our very first video ever made, namely
a compilation from a Tacvi clearing in mid April or May if I recall correctly. You can download the video by clicking
here
02.10.05 Master Vule The silent Tear slain! by Nineveh
Master Vule the Silent Tear was slain tonight in what can only be
described as the epitome of execution. The vampiric guardian of the
Demi-Plane offered little to no resistance to an amply prepared raidforce, and through
Vule's eyes Raging Fury obtained access to the equivalent of Tacvi, Anguish and
the Plane of Time, namely the final raiding zone of the Depths of Darkhollow expansion.
Flitzer was chosen for the mandatory scouting of our new raiding territory and managed to
secure the following screenshots prior to calling it a night. While the majority of the
latest expansion has offered new models and unique encounters I must utter my disappointment
in regards to seeing the exact same model that was utilized in the endgame stage of the Omens of War expansion grace
the final raiding frontier in the Darkhollow expansion.
Some of us are still hoping to see Mayong Mistmoore step forth to announce himself as the true
master of Dreadspire Keep, and truth be told, seeing a 400 ton Warcraft tauren copy amid vampiric
nobility is all but appalling.
Completing an encounter more than once has a tendency to render it somewhat trivial, thus I am
able to offer you proper coverage of the Hive Queen Event, which is without a doubt one of the
most enjoyable encounters in Everquest at this time. Stay tuned for further updates from the Demi Plane.
A few months back we thought it would be an idea to make some movies that covered the encounters we were currently
doing. Unfortunately, so did most of the other guilds out there, thus we decided to withhold our videos until they
had ripened properly, in other words, until they had become vintage. Our two first videos document an Anguish
round and a fight against Vishimtar. My trial version of SwishMAX sadly expired, otherwise I would have fixed the
Anguish clearing time to 2 hours and 29 minutes, a time we have yet to beat. Download the videos here:
Anguish and Vishimtar movie
23.09.05 Welcome to Dreadspire! by Nineveh
Sendaii the Hive Queen is dead and the path to Dreadspire has been revealed, although the two events are not necessarily related.
18.09.05 Emperor Draygun, Council of Nine, Bloodeye and Matriarch Shyra slain! by Nineveh
We are currently progressing through the initial parts of the Depths of Darkhollow
storyline, and while none of the encounters mentioned here have been much of a challenge,
relieving Vishimtar and Overlord Mata Muram of their 5 month reign
of our newspage was way overdue.
Admittedly the launch of DoD transpired sans too much adversity, albeit when encounters
yield 54 day lockout timers instead of 4, this is definitely something that requires immediate
attention. Also please make sure that those unlucky enough to be zoning from an untimely death
as their guild completes an encounter actually receives the reward for the raid in question. Unfortunately
I was not able to attend the Emperor Draygun and Council of Nine raids, thus the pictorial coverage
is somewhat limited. Further updates to follow.
17.06.05 New frontpage by Nineveh
Post years of unchallenged reign, the newspage of Raging Fury was finally slain today, replaced with a
graphical innovation that in my opinion is a vaste improvement of our informational relay channel
to the Everquest Community.
Kenneth Weide, more commonly known as Knekker the rogue on Antonius Bayle, graciously offered us his talents when
learing that we wished to enhance our webpage. On several occasions in the past, the guild has utilized Knekker's
services, primarily through the signature picture that has become a tradmark of both his artistic abilities,
and distinct method of approach. Personally I must admit to being somewhat surprised at the temperance displayed
by the artist upon learning that the design needed minor alterations for the sixth or seventh time, though I think
I can safely speak for every party involved when I say that the end result is an epitome of our expectations.
There will come a time when Knekkers work will reap great renown, and without doubt he will shortly host an online
gallery for more extensive display of his work, but until such a time arrives, you can view his prior projects on
our forum through clicking here. On behalf of the entire guild, thank you kindly Knekker!
Despite installing a php based news updating system allowing for other members to update once in a while, there
seems to be an eerie feel of reluctance towards accepting remotely connected to public display. Thus the readers
will have to endure my rants for the time being. The two images included above were chosen merely as they are the
main protagonists of our weekly raiding agenda, and to prevent the first update on the new page to consist solely
of text. As insignificant as it might seem, the return of the Circle of Drakes event was highly appreciated, and
added a tinge of something new to an all but redundant schedule. The announcement of the new expansion arrived not a
minute too late, and as always before, new content
lures the community into a state of eager acceptance, brooding silently whilst awaiting different challenges.
A few updates back we blantantly disclosed the fact that one of our most active wizards, Skyllah, still
adorns herself with elemental clothing. Apparantly she is not alone when indulging in such planar remnants, through mail, I received information that amongst the wizards of Heaven & Earth, there resides a
player by the name of Kilzadi who oddly enough also wears the cloak of combustion! Pure happenstance? Or does this
cloak possess something exquisite and unique? Please feel free to attend Skyllah's historical lecture on planar armour in the Plane
of Knowledge this Saturday at 16.00 near the Priest of Discord.









Added by Uren, last but not least:
26.05.05 - Vishimtar the fallen slain anew! by Nineveh
Two words more than adequately sum up the new Vishimtar event, chain reaction, and despite the fact that I feel those words alone would suffice for an update, one has to give the developers credit for the way they have ameliorated this event. Every individual, regardless of class, play a vital role during the encounter, and should one of them falter slightly, the path downhill is relentless. We can only hope that the upcoming expansion will offer events similar to this one, it was highly enjoyable.
Recruitment wise we are currently looking for a shaman or two, apart from meeting our basic aa requirements all we deem a necessity is that you actually show up for raids. Our narrowing wizard branch would also benefit from an addition or two, please inquire from either Rahvin or Lilchantress ingame if Raging Fury seems an interesting choice. All we demand from potential future wizard members is that their back item surpasses Skyllah's cloak of combustion. Opening the quote session is Faernx suggesting a new logo for the guild.






28.04.05 Overlord Mata Muram slain! by Nineveh
Overlord Mata Muram fell for the first time on Antonius Bayle tonight, and with his dying wail, the entire continent of Kuua trembled visibly, from Dranik’s scar to Riftseekers. Those that have already beaten this mob have more than adequately covered the basics of the fight itself, though personally I will not praise any encounter that ultimately bases the outcome somewhat on mere luck. Certain occurrences throughout the endeavour, based solely on luck of the draw, will render a wipe all but inevitable.
Amongst the favourite excuses used during this encounter were; “I clicked the mask, really, I did!”, “I panicked and could not find my dodge button, but atleast I landed a heal instead!” and last but not least, the overall winner; “I was browsing for a cloak upgrade on lucy and missed it”. One can only begin to guess who the latter excuse belongs to.
Having completed the Omens of War expansion, there are currently no encounters left unbeaten by Raging Fury, though I am certain we all eagerly await the new and improved Vishimtar event. Speaking of patched events, Antonius Bayle has once again been left behind in comparison to the other servers. Sometime during March, the Eye of Vishimtar was added to the final encounter in the Dragons of Norrath expansion, on all servers, excepting Antonius Bayle. I might be mistaken when it comes to the actual numbers, though I remember seeing a developer mentioning the fact that since the patch, Vishimtar had merely died about 20 times on all the servers. How many of these deaths originated on Antonius Bayle? Eight.
Both Darkwind and Raging Fury killed Vishimtar four times each during this period, but the Eye of Vishimtar was never implemented on this server, in other words, we were forgotten anew, highly reminiscent of when Arch Magus Vangl was left unaltered for weeks post being fixed on the American
servers. It is pretty disconsolate to witness the lack of attention towards our server time and time again, if nothing else, utilize post-it notes to remind yourselves of the fact that you are actually hosting a European server. One that actually requires your attention every once in a while.
Secondly, but equally important. While I remain uncertain of how this situation is on the other servers out there, Antonius Bayle has had a dramatic increase in regards to the usage of illegal aids. Post the merger with Kane Bayle a few months back, there have been countless incidents involving people warping back and forth throughout various zones, relocating themselves to a safe spot within the zone to heal prior to warping back in and engaging the mob. No drop items are being traded with equal ease thanks to recently added plug ins to Macroquest, these might have existed for some time also, though personally I had never even heard of such until it started infesting the server.
What used to define your character, i.e. your equipment, is now available to anyone that is willing to pay the price for it, whether it be rotting items from within Anguish, or outdated Tacvi gear from someone having moved on to better standards.
Other online role playing games have suffered a similar faith, leaving behind a player base consisting of solely cheaters. Do you seriously intend to watch your own product be reduced to such a state while doing nothing? The monthly fees you might salvage through not banning these individuals might seem alluring for now, but rest assured that if the cheating progresses in the same pace it has now, the gaming experience will be all but ruined for most that still enjoy spending time in the world of Norrath.
Condoning the sale of droppable items and characters is one thing, I will not indulge myself in a rant concerning that issue, but these extremes that have been mentioned here needs to be addressed, immediately. It might not be possible to prevent the usage of it 100%, we are all aware of that, but through making a few examples, I am certain the usage will be highly limited. It is sad to behold unnamed players zoning into the Walls of Slaughter, warping to the zone in area of Anguish, and blatantly displaying their ability to do so, confident in knowing that as of yet, those responsible have not deemed this important enough to even remotely look into.
All said and done, we still enjoy the game, and thrive in overcoming the challenges it has to offer, but if your vision of keeping Everquest running for another 6 years bears any semblance to truth, action is needed, and it is needed yesterday.
Lastly, onwards to somewhat more jovial aspects. As many might have read, we recently lost our old message board + point database as those hosting it decided to display their authority in a childish manner. Merely a week later, a new message board and point database has been established, and as such I would like to utter a few words of gratitude to the people that dedicated their time and effort into restoring these vital functions of any raiding guild sans delay. First and foremost, Rigwit, who was responsible for tweaking the forum into a semblance of our old one, utilizing the already existing colour scheme and board functions, definitely easing the transition for many of us.
Deillusional from Shadows of Doom greatly aided us in regards to implementing a customized item database in the eqdkp system, one that surpasses anything we have ever used in this guild before. On behalf of the guild, thank you kindly.
While displaying such a vast array of gratitude, two people that should have received thorough thanks as last year drew to an end were unfortunately ignored. Anthas and Uren literally led the guild in solitude through one of its toughest periods, having recently lost close to 60% of our older members due to various reasons. If not for the unprecedented display of devotion from these two members, our guild would be nowhere near its current level of progression. Thank you both.


26.04.05 Forums and rfp database deleted - written by Nineveh
As many of you might have noticed, our message board no longer exists. Our point system database along with our message boards were both hosted at a former guildmembers work location. While we still remain uncertain as to why this tantrum was thrown, rest assured that we will have a new message board + point system up and running shortly. Thankfully, alot of our newer recruits have IT backgrounds, and as such, I am actually glad we will finally get
this over and done with, this has been a "threat" hanging over those of us that still play for far too long. Personally I never expected the people involved to go this far, but times of adversity display the true color of people I guess. Either way, this newspage will be the primary source of information for the next week or two. And lastly, for the worried members, I managed to copy the current point standings prior to the database dissipating, so worry not.
30.03.05 Minor update- written by Nineveh
No particular reason for this update really, I for one got fairly fed up with watching the same old Vishimtar
picture each time I loaded the page. Speaking of Vishimtar, we are still doing our upmost to kill him in a
position that might actually resemble a decent corpseshot, though as of yet, such an oppertunity has all but
eluded us.
Content wise, and I believe I am speaking for practically every high end guild out there, the weekly agenda
is quickly becoming pretty repetitive, more precisely a Tacvi Clearing, Anguish clearing, selected dragons
within the new expansion (read:two), and potentially an occasional MPG trial should the nostalgy arise. Add a day
or two of working on the Overlord Mata Muram encounter, and you have the raiding schedule for the next few months
laid out pretty plainly. Further content is sorely needed, and should this fail to be addressed within a reasonable
amount of time, further server mergers will most definitely be required, i.e announce more raiding content!
Everquest recently celebrated its six year anniversary, and with it, by popular demand, Fabled mobs were introduced
anew, this time in the Kunark expansion zones. Familiar faces such as Venril Sathir, Gorenaire, Talendor and Trakanon
were all somewhat buffed up and made for an entertaining reunion, and as the search for presentable Vishimtar picture
is still undergoing, the fabled celebrants will have to do for eyecandy.







07.03.05 Vishimtar the fallen slain - written by Nineveh
A decaying dragon withered to the unrecognizable by the corruption festering beneath the mountains awaited a wary raidforce amid the eerie setting of the nest. Summoning an array of undead servants to his aid, Vishimtar sought to spread the taint that seemingly had consumed the once lithe dragon, to no avail.
This encounter is possibly the most captivating challenge of DoN to date, not necessarily due to the difficulty involved, the dragon himself is quite easily bested once the correct strategy is applied, though the involvement of every member present definitely makes this fight one to remember.
Unlike the Mata Muram encounter, one slight neglect will not render the fight all but impossible, but merely prolong an already lengthy fight. As of yet we have not been able to allocate further content in the DoN expansion, and while the newest addition to Everquest has of yet been all but euphoria, one can only hope that further raiding content will be revealed. If not, completing an expansion in less than three weeks will surely be somewhat frowned upon, time will tell. Extremely poor screenshots this time around, one could almost think they were supplied by Finnemann!


27.02.05 Yar'Lir slain, the nest opened - written by Nineveh
Still mostly praise to the Dragons of Norrath expansion, albeit the lockout timers are somewhat excessive. Having
to wait for nearly four days prior to repeating a 24 player event is all but disconsolate. Having said that,
most of the encounters we've attempted so far are highly enjoyable, most definitely the Guardian of the Sands
event, which proves the programmers have taken an innovative path in regards to expedition design and strategy.
Upon reaching Yar'Lir we discovered an apparent vanity issue, the dragon having indulged himself with several titles, most pertaining to weather related
elements, though we will merely refer to him as Yar'Lir. Knowing that defeating this event would set in motion
a one time dynamic event opening up the nest for our server, we all agreed that our weekly Anguish farm could easily
be postponed to permanently alter the state of Antonius Bayle.
Through unlocking The Nest, we obtained access to the following monstrosity, it seems the Yar'Lir model is a popular
choice for high end DoN mob design. Traits found amid the earlier Gates of Discord encounters were recognized upon
playing around with the event somewhat, and hopefully we will return soon to engage the guardian of the dragon spawning
grounds.
European servers have long been neglected in comparison to the American ones. I could mention GM events being arranged
at 4 am, patches ending at midnight, pretty much rendering the entire day worthless for raiding. These are things
we have long since learned to accept, our server being the oddity amongst the pack, located on a foreign continent.
However, leaving the Arch Magus Vangl event broken on Antonius Bayle only is hardly a minor issue, it is pretty
unbelievable considering the fact that we have two high end guilds located here, both deeply involved their learning process
against Mata Muram. Having spoken to several raidleaders serverwide, they've all confirmed the encounter is working
perfectly. Set aside five minutes of your precious time to patch the Anguish zone on the server that most likely utilizes it
the most...I usually refrain from ranting about such issues, but this has been postponed for way too long now.


22.02.05 Tirranun & Rikkukin slain - written by Nineveh
Prior to the Dragons of Norrath release, the general opinion was that the content of the new expansion
would merely be an extention of the adventures found in the Lost Dungeons of Norrath, initially festering
a hesitation amongst the players when deciding whether or not they would actually purchase the expansion.
While the mission system is highly reminiscent of the adventures found in the predecessing expansion,
the DoN counterpart offers a very innovative and compelling progression quest, adding a sorely missed aspect
to the game, namely an active player base outside of the normal raiding hours. The lack of new alternate
advanced was somewhat frowned upon by many already at the peak of personal improvement, though
the quest mentioned earlier has proven itself to yield quite significant rewards, a definite aid to any
raiding guild.
Raidwise we have attempted two of the five dragons residing in the newly discovered lands beneath Lavastorm
Mountains, more precisely Tirranun and Rikkukin. The latter supposedly offered quite an amusing encounter, though
sadly I was not able to participate in the fight. Off the bat, Dragons of Norrath appears to be an entertaining
addition to the Everquest saga, dissipating the faineant periods between actual raiding content, while having
upgrades that will sough after by high end as well as low end players.
And to potential developers browsing this page; FIX THE AM ENCOUNTER IN ANGUISH !
Concluding this update, one of the most inappropriate zone crashes we have experienced of late, though as
someone was kind enough to remind me of, it could have been much much worse, i.e during Jelvan. The actual crashing process did not occurr until Warden Hanvar's hitpoints moved from 1% to 0%, in other words, perfectly timed.
16.02.05 Recruiting Clerics and Enchanters! - written by Nineveh
As the topic indicates, we are currently seeking active CLERICS and ENCHANTERS to bolster our ranks. Cross server
applicants are encouraged to apply, the two traits we hold in high regard are activity + ability. Id est, high
playing times, and preferrably a certain amount of alternate advancement. For further information about the
application process, please review our recruitment section on the forums or contact any officer in game (Anthas, Frolaak,
Uren,Xack,Karde,Nineveh).
Onwards to more jovial aspects. Our enchanters are known serverwide for their unmatched logic and strategic dispositions, the first quote displayed below is an archived
uttering from our suisse tactician, while the second quote was a recent occurrence, clearly following the trend.


Have you ever experienced an applicant constantly making up excuses for not
attending raids? Most guilds probably have, though I think it fairly safe to assume that none bares even the
slightest resemblance towards what you are about to witness below. Without further ado, Raging Fury proudly
presents, Ravjack!
-Ravjack tells the raid, 'sorry about that 3min afk. daughter was choking in her sleep. silly cow decided to chew her teddy bear'
-Ravjack tells the raid, 'guys i ned to camp, electric cut out and im on battery charger atm. will be back when it comes back up.
-Ravjack tells the guild, 'still time to make Qvic? sorry i tried at 7pm to log on and it wouldnt let me so went to the pub for a drink =)'
-Ravjack tells the guild, 'this is ravjacks better half .. hes had to go out on an emergency, im gating him out just in case ..... he will be on later'
-Ravjack tells the guild, 'fookin poodle pulled my monitor power out'
-Ravjack tells you, 'i know your not gonna be happy but im gonna have to go now, baby milk was left in granada and daughter needs a feed in 2hrs so i have to go next town down to buy milk. sorry ill cya laters'
-Ravjack tells you, 'sorry about friday had a phone call from friend who broke down outside valencia city. had to go pick his family up and take em home'
-Ravjack tells the guild, 'afk need to walk dog b4 this raid or wife will skin me'
-Ravjack tells the guild, 'im on wifes laptop atm. my pc still wont let me in. damn fookin sony and ther equick fixes'
-Ravjack tells the guild, 'sorry about that guys. i went ld with /rewind command then i couldnt get in with login being down
06.02.05 Tunat'Muram Cuu Vuaux slain - written by Nineveh
In what can only be described as a way overdue kill, Tunat'Muram was defeated tonight, marking
the completion of the Gates of Discord expansion, aproximately one year after its official
release. Raging Fury practically spent weeks within this zone during the prime of a now
obsolete expansion, but progression was thoroughly halted by Pixtt Kretv Kraxt, a fate
shared by many a guild serverwide. Rumours of our upcoming victory actually caused a few
dormant members of the guild to make an appearance, making tonights raid even more enjoyable.
Truth be told, this encounter was far from as difficult as one might expect, though it definitely
followed the trend of the other encounters found within the zone, offering a much needed respite
from the weekly Anguish routine.




30.01.05 Arch Magus Vangl slain - written by Nineveh
Arch Magus Vangl proved himself to be quite the adversary, especially faced against a
raidforce in deep contemplation of what unheard of strategy to apply against
this particular encounter. Several intricate battleplans were made, and all found unworthy.
During our last attempt of the evening, as our initial plan was on the brink of failure
once again, a rather blunt statement was uttered in our raidchannels; Merely zerg the lummox...
Somewhat baffled that our medieval approach of brute force was the key to winning, potential
corpseshots all but eluded me, and hopefully the screenshots of Mata Muram will suffice for now,
despite their limited quality. As the first quote below will clearly outline, we were somewhat
uncertain whether or not the nemesis of Anguish himself was initially aggro, or triggered through
a brief display of exquisite lore, thus we sent our blithely unaware monk Karde in to investigate with
the clear instruction of merely checking if the mob was indeed triggered.
After receiving our general go ahead, Karde immersed himself in the lure of Mata Muram, and
seconds after asking "What worlds" a totally unaware raidforce found themselves quite dead. Several petitions were
made that night though, and hopefully Karde will adorn himself with a new title within the week;
Karde the Illiterate



27.01.05 Tormentor event (Jelvan) completed - written by Nineveh
Countless hours has of late been spent amid the remnants of Jelvan's nightmare in the
lower depths of Anguish. Haunted sans comparison by the three ellusive Tormentors, we
have been throwing ourselves repeatedly at a seemingly relentless foe, though post one
of our later attempts, we discerned one of the vital aspects that eventually yielded
the key to solving this event.
I've read numerous places that this event is one of the hardest designed to date in Everquest,
and while I fully agree with that assessment, I must voice my disapproval towards any encounter
that deems 20% of the expedition to be inhabited by clerics a necessity. That being said, the
Jelvan encounter offered us an andrenaline rush that has long been absent in an Omens raid
endeavour. If nothing else, conquering the tormentors is the ultimate test of teamwork and
coordination, a test any guild would be proud to complete.
Our recent progression was somewhat halted by a lack of key classes for events such a Jelvan,
though with a recent influx of new trialists, we are ready to continue where we left off prior
to the last year coming to an end. A formal greeting was obviously arranged with Arch Magus Vangl,
ending at 65%, though I will not promise any corpse shot here tomorrow, only time will tell. In case you wonder where
all our globes of discordant energy are ending up, the second picture below should suffice for explanations!


Merely one quote this time, though the content alone is disturbing enough to justify the limited amount. For explanations
feel free to inquire from Finnemann ingame.
17.01.05 Corpseshot galore! - written by Nineveh
Alot of people have complained about the lack of corpseshots displayed on the page of late. Personally I thought
an action picture spoke volumes well beyond a corpse stained across the zone interior, though upon receiving
a few comments, in addition to reading the latest news posting on Darkwind's
frontpage, I decided to explore the possibility of directly influencing the position of the Anguish nameds once
merely a few percentage of their lifebar remained. Much to Uren's disdain I might add, how could one even consider to let an AE
rampage mob roam blithely through our raidforce!
Despite initial worries, the results were not half bad, bar Ture who seemingly managed to force himself into a nearby
wall after having been stalked in open territory for quite some time. We are still working hard on aiding Jelvan, and I
fear having to write another news posting within the week. That being said, we are still looking for a few dedicated
clerics to join our ranks, high playtime and alternate advancement are both traits held in high regard, the rest we can easily
provide.
 |
10.01.05 Recruiting clerics! - written by Nineveh
We are currently looking for a few clerics to join our healing branch. Healing is an essential part
of every raid encounter, and to progress accordingly, our numbers need to increase somewhat.
Progression wise we have recently added Keldovan the Harrier to our weekly routine, joining Warden
Hanvar and warm up bait Ture. Requirements are 200+ aa and 5+ days playtime a week. Interested candidates
are requested to query Anthas, Karde, Nineveh or Uren in game for further details. Crosserver applicants
are encouraged to apply, though obviously we will accept local miracle workers as well :)
Send your application to: application@lavanet.no
03.01.05 Warden Hanvar slain! - written by Nineveh
Twice before in the history of Everquest has the guild stood against an encounter as disconsolate as Warden
Hanvar within the Citadel of Anguish, its predecessors being the Rathe Council amid the height of the Planes of Power,
followed by a more familiar Zun'Muram Tkarish Zyk. All of the endeavours mentioned above had the distinct ability to
totally halt progression for quite a significant amount of time, albeit one factor set Warden Hanvar apart, namely the recent
exodus from the game caused by the allure of newer "improved" games.
Like many a guild serverwide we lost a fair amount of our regular playing base, rendering the Warden encounter not
doable, considering a peak attendance of mid thirties. Recruiting was obviously intensified, primarily consisting of
players applying from outside the boarders of Antonius Bayle, and merely a few weeks after, our numbers stabilized
anew.
Having worked on this encounter for close to two months, most of us will likely suffer more than a fair share of grey
hairs now knowing that our initial tactics were actually dead on, though limited numbers mixed with poor execution deemed
our attempts unworthy of success.
As the pictures will hopefully indicate ( sorry Finnemann! ) I was not present during the encounter, though Finnemann managed
to secure the following gem from Faiar:

21.11.04 Final phase of recruiting - written by Nineveh
Our numbers have stabilized somewhat of late, and currently we are merely looking to fill the final positions
needed in our guild. The following classes are of particular interest:
- warriors
- druids
- enchanters
- shamen
Obviously exceptional players that do not match the classes mentioned about may still apply. If you wish to be a part
of the most challenging encounters Everquest currently has to offer, apply today, contact Karde, Nineveh or Timmok in game.
We've actually
been rather busy the last week, slaying Anguish nameds, completing all Muramite proving ground trials, and quite regally liberating Riftseekers
of their torn political intrigues. Celsius and Lithorien will have the honor of displaying their newly aquired epics for the visal part of this update however,
as all of the encounters mentioned above can be found further down on this page, or within the archived news.
09.11.04 Let us add an innate fd ability to all GoD / OoW mobs, and name the effect: Greeting of Taelosian Discord! - written by Nineveh
Following the complaints of the difficulty, or lack thereof, that met the raiding playerbase once obtaining access to
the Citadel of Anguish was eptly dealth with in last weeks patch. Although I much agreed with several others that have
voiced their opinion on various forums and news pages, I must say that I am somewhat disappointed in regard to the
method of increasing the difficulty on certain mobs.
An example that immediately springs to mind is Ture. Having
reached what is currently the final frontier of high end raiding encounters in Everquest, I would expect each mob not
only to have a unique looking model, but also to have an ae ability shared by no other mob in the game. Not necessarily
an unbalanced effect that would slaughter a guild in seconds, but an effect actually named after the encounter in question.
Half of our enchanter team ran around desperately searching for a chaosslayer to charm once noting the Wanton Destruction
spell cast on them, though surprisingly enough, none could be found.
We have, similar to many other guilds I am sure, experienced somewhat of a drop in numbers of late, nothing dramatic, though
at times we lack the needed 5-6 people to fill up the instanced expeditions nicely. As a result, we are opening recruitment for
all classes the next two weeks, wanting to fill these spots with dedicated players willing to surpass the allure of other games
currently being released. Read our recruitment forum, and apply either through e-mails, or ingame contact with Nineveh / Karde.

04.11.04 Recruiting Warriors - written by Nineveh
Nothing noteworthy to report progression wise of late, though we have surprisingly enough been rather busy with reflagging
necessities for Anguish. Sony was applauded for their initiative with adding keys to the named loot table within the
final tier zone in Anguish, though one thing they neglected to ascertain, was that they actually worked as intented. Currently
these keys do not function at all, and merely take up inventory space, though upon contacting those responsible, we were assured
this was an issue that would be corrected in the upcoming patch.
Onwards to the recruiting though. We are currently seeking 1-2 warriors to join our ranks. A certain equipment standard is
expected, in addition to 300+ aa points. Having completed the individual key part for Anguish is definitely a bonus, though
far from a pre requisite. GoD and Pop flags are of little interest, as we close to never venture into old content any more,
apart from a nostalgic visit to Tacvi once in a while.
No update is complete without a certain visual aspect, and lacking other material, three of our most recent epic completions
will have to suffice. Warriors interested in applying for a trial, feel free to contact Nineveh or Karde in game, though those
of you that decide to contact Karde, expect atleast 10-15 minutes wait, as our monk recruiter sporadically decides to
leave his computer.
 |





25.10.04 Ture slain - written by Nineveh
Our second trip to Anguish proved to be a prosperous one, the citadel having recently been subject to an itemization post
a corrupt database, initially yielding merely rubies in place of the augments listed below. However the pathing was most
definitely overlooked as many a lightning warrior projected itself randomly across the zone, admittedly aiding us rather
significantly in regards to pulling, though still an issue that could easily have been corrected in todays patch. Chimeras
appear to be a trendy addition to Omens of War, and in a fight highly reminiscent of Chailak, Ture fell tonight in what
can only be described as a surprisingly easy encounter.








During the weekend we paid the royalty of Riftseekers a visit, and nothing but regicide aptly describes the aftermath of
our visit there. One has to wonder whether or not Sony Online Entertainment has drawn inspiration from the Riftwar saga
when creating this zone, none the less, both the royal blood lines were relentlessly left heirless.


22.10.04 Keldovan the Harrier slain - written by Nineveh
Tedious only begins to describe the process of obtaining individual access to Anguish for most of our members. Despite
this disconsolate factor, we managed to produce a raidforce consisting of 40 Raging Fury members, and ventured into the
Sea of Anguish for the first time friday evening. Not really knowing what to expect from the final tier in the Omens of
War expansion, our goal was merely exploring the initial part of the zone, though after encountering our first named
nemesis, we deemed this mob quite possible to best with our numbers, the result, a serverfirst slaying of Keldovan the Harrier.




18.10.04 Welcome to the Citadel of Anguish - written by Nineveh
After many a tiresome night in the trial chambers of the Muramite proving grounds, the Mastery of Mind was finally
defeated tonight. Countless attempts have been made at this all but arduous event, and more than one tactician found
themselves on the brink of frustration post a thorough ravaging from the ever present feran inhabitants. Another
serverfirst, though marginal, secured by the guild, and through Zwickel I was able to venture somewhat into the
depths of Anguish, merely to provide a more enjoyable graphical aspect. Hopefully there will be news of interest
to report from the end zone of Omens shortly.






11.10.04 Pixxt Kretv Krakxt, the phonetical impossibility slain - written by Nineveh
Warden of the north, Pixxt Kretv Krakxt was defeated tonight in what I believe to be a serverwide second kill. "The insano snake" as we have taken to calling this mob is obviously tuned for a level 70 raidforce,
which is primarily the reason for its limited amount of demises. With the availability of new more rewarding content in the
form of Omens of War, Tacvi is far from a priority to most guilds currently, though those of us that have endured Tacvi for
several months insisted on revisiting the end zone of GoD once the guild in general had peaked in levels.


Nothing but anticlimatic ambly describes the aftermath however. The first Zun clone of the north died within a minute, and
would most likely have been found lacking matched against an Aneuk from Txevu. The second Zun of Tacvi's northern hemisphere
however proved to offer quite a few surprising elements, and due to the late hour, merely one attempt was made at the final
guardian of Tunat.
Nevertheless, Tacvi is on the agenda anew tomorrow, and hopefully, there will be atleast one new serverfirst to report.







07.10.04 Five down, one to go - written by Nineveh
Far from a dearth of updates lately, and successfully completing the trial of endurance most definitely requires
yet another news posting. The guild was left laving after having wavered somewhat in the resolve needed to overcome
this trial, though after compiling what we learned in our prior attempts, our tactic was executed sans flaw and
yielded our fifth trial rune, eagerly awaiting the Mastery of Mind. The latter appears to be the obvious bottleneck,
though we have made some interesting discoveries there as well, stay tuned for further progression updates.







04.10.04 Three new epics completed - written by Nineveh
Nothing noteworthy to report progression wise, though as my last update was all but lacking in regards to eyecandy, I give you
Uren and Myrian, respectively wielding the first bard and druid epic on Antonius Bayle. Also worth noting is Elrriks completion of the warrior epic, which most definitely needs a graphical overhaul.


03.10.04 Mastery of Tactics completed - written by Nineveh
The Projection of Tactics trial was successfully beaten today after numerous learning attempts.
Many an oaf found themselves aptly struck down by Kyvs with an accuracy that even outshone Anthas's performance.
For reasons beyond my comprehension I was selected as one of the Kyvs primary targets, and unfortunately spent most of this
encounter attempting to evade quiver after quiver, deeming the
visual aspect of this update to be somewhat lacking.



01.10.04 Mastery of Power completed - written by Nineveh
Post the last update we ventured into Tacvi in hopes of overwhelming Pixxt Kretv Kraxt with our newly obtained
level 70 raidforce, though much to our disdain, five mere levels was far from sufficient to best this highly disconsolate
encounter. Despite not defeating the fonetical impossibility, we made solid progress and managed to endure the infamous
fourth wave of hatchlings. Hopefully there will be an obituary to read here shortly.
Onwards to more enjoyable news. The mastery of power was completed today, in what was practically an epitome of success (phrase
chosen merely to appease Timmok). A fair amount of tactical discussion resulted in a plan which seemingly worked without
flaw as we haughtily enforced a rather dubious play nice policy against the blithely unaware kunark raid force.






We also finished two new class epics, namely the enchanter and cleric one, Zourite and Einon respectively posing alongisde
Zorrbald, who was thoroughly upset for being left out of the last update.
26.09.04 Omens of War exploration - written by Nineveh
Aproximately one and a half week into the expansion most of our guild have breached the level 70 barrier, and without further ado,
our exploration of discord commenced tonight within the Muramite Proving grounds. So far these guild trials have proven themselves
to be highly innovative, offering both a challenging and enjoyable raid event. Our first completed trial was the test of specialization
which was completed sans too much adversity on our second attempt, though admittedly, the lockout timer on these trials can be
somewhat of an annoyance.
Shortly thereafter we attempted the trial of power, and I think that I speak for the entire guild when I
proclaim this to be one of the best encounters ever made in Everquest history. Play nice policies definitely come into play as
you attempt to best a guild equipped in full old world planar armour and their original epic weapons. Sadly these remnants of a lost
age proved to be beyond our abilities tonight, though hopefully we can prove worthy adversaries should we meet anew. The test
of adaption was next on our agenda, and already some tendencies from the GoD expansion became evident as we bested our second trial
of the day.







New epic quests were also introduced with the Omens of War expansion, and like many a guild we have gotten a few of them completed,
namely the Shaman, Wizard and Beast Lord one. Zorrbald has also wielded his new weaponary, though I had not been able to catch him
online for a brief photo session, thus we will have to manage without the latest iksar fashion.




15.09.04 Omens of War, let the carnage begin - written by Nineveh
In lieu of the anticipated Omens of War patch, six of us toyed with the idea of making a dedicated exp team attempting
to reach level 70 in the shortest amount of time possible. Once obtaining the first level we decided to continue our
session as long as the experience gained remained somewhat equivalent to the starting amount. Personally I would never
have expected myself to have the endurance to complete such a task, though as the night passed by, we found ourselves
still online, the result being Mitnick, Bendail, Nineveh, Myrian, Missbailey and Frezzer being the first six to adorn
themselves with the Omens class title, respectively listed in chronological order.

09.09.04 The Gates of Discord - written by Nineveh
In the red corner, still undefeated after 785 encounters serverwide, the warden of the north,
the taelosian roadblock, the phonetical impossibility, Pixxt Kretv Kraxt!
As we draw nearer to yet another everquest expansion, I would like to take a brief minute
reflecting upon the most recent one, namely the Gates of Discord. Despite the arduous
critic it has received, supposedly being the direct cause of Afterlife, Fires of Heaven and
similar guilds throwing in their towels, the taelosian continent has definitely had its moments.
Initially, the idea of deeming six trials a necessity for zoning into Kod'Taz were far from
trailblazing following the flagging tradition of the Planes of Power. However it seems fairly
obvious that several tuning issues were overlooked when you consider the fact that upon release,
merely warriors had the ability to tank these trials, and obviously a cleric to keep up with
the healing required. An enchanter present would also increase the rate of success, leaving
half the group open to the various classes in need of the trial in question.
Once having gained access to Kod'Taz, these necesseties became more evident, in some cases actually
depending on two clerics and two warriors for certain single group events in the zone. Though when
a guild became eligible for raid events, the first two were quite entertaining, yet the third trial
soon became the complete reciprocal. The test of transcendence was far from finished, and
who can forget the infamous brawn, intelligence, wisdom messages that supposedly was more than ample
information in order to unlock the mysteries of this event.
Uqua sadly became the next bottleneck, far from remotely possible, guilds were oblitterated
seconds post of zoning in, and eventually this was the most obvious cause of dismay amongst the users,
causing a mass exodus from the game, and continuous praise for the upcoming Blizzard title, World of
Warcraft.
Qvic was a rather refreshing change, no initial bugs, and quite an original encounter found in Cynosure. The
flaw of this zone though, was the entrance to the next tier, namely Txevu. Endless trains have been endured
from various guilds running through this zone at random, on too tight a schedule to engage in a clearing,
followed by a coth sequence. Simplicity at best would be merely adding a portal stone at the Qvic zone in,
granting access to the zone in area of Txevu, requiring minimal clearing, though with the requirement
of having the Cipher of Txevu to operate it on a regular basis.
Inktu'ta was without a quiver of doubt the highlight of the Gates of Discord expansion, original challenging
encounters, deeming the tactical aspect of the fight equivalently important to mere damage output.
Having said that, the idea of rendering 90% of the raidforce useless against Zun'Muram Tkarish Zyk is
far from what makes the required number of 50 people log on for this time consuming encounter.
Our most recent complaint lies within the walls of Tacvi, thus the opening paragraph. For those of you unfamiliar
with Pixxt Kretv Kraxt, guilds serverwide have pretty much agreed upon the fact that she is unbeatable until
either the release of OoW, or until developers find it in their time to properly tune the final phase
of this expansion, a task which unfortunately is far from the topmost priority at this stage of Everquest.
Albeit the negative aspect has been somewhat overwhelming, GoD has most definitely been a challenge unlike
any expansion to this date. I must admit that the developers in general have done a top notch job in designing
diverse encounters needing more than brute force. The general consensus still stands though, unfinished content
has wreathed a most unhappy userbase, and has directly caused a major part of the old school players to
look elsewhere for onling gaming.
Omens of War will be a welcome change to our raiding agenda, and its contents and availability will to a huge
extent decide the future of Everquest, though this is merely my personal opinon. Concluding this rant, I would
like to mention the fact that I have personally taken over Reffi's most excellent progression page, and have of
late been receiving many an email. Hopefully this page will continue to be the primary source of progression
data during the exploration of the new expansion as well. The page can be accessed by clicking here
18.08.04 Zun'Muram Kvxe Pirik slain - written by Nineveh
The Zun'Muram bloodline found itself at the brink of extinction tonight as the
second two headed monstrosity, and one of the selected models in Taelosia which does
not resemble a goat, fell tonight, marking the halfway completion of Tacvi.
This particular encounter was supposedly quite intriguing, with various aspects of
strategy deemed a necessity to successfully complete the event. Progression appears
to be swift of late, thanks to Myrian and Knekker for providing the visual portion
of this update.


17.08.04 Pixxt Riel Tavas & Zun'Muram Yihst Vor slain - written by Nineveh
Two additional named mobs fell within Tacvi tonight, post the dismissal of a thoroughly
nerfed Pixxt Xxeric Kex. Several preliminary attempts eventually yielded the solution
to defeating Pixxt Riel Tavas, followed, much to our surprise, by a rather easy dissipation
of Zun'Muram Yihst Vor, proving to be far less resistant than his esthetic equivalent
in Txevu.
As I was prevented from attending this raid personally, pictorial coverage was secured
by Knekker and Zourite, much obliged to the both of you. Further exploration of Tacvi
to follow.




05.08.04 Pixxt Xxeric Kex slain - written by Nineveh
Pixxt Xxeric Kex was defeated today for the first time on Antonius Bayle. Authentic access to Tacvi
obviously made quite the difference, and the fight itself was all but a haughty display of superiority. Our prior
attempt ended with our nemesis at 2%, thus with heightened anticipation we blithely charged knowing
victory was definitely at hand.
It is with a touch of acerbity I must admit that with Xxeric at 5% I attempted to secure some action
footage of the goat mutation, resulting in a premature death, which again deems the pictorial coverage
to be somewhat lacking. Nevertheless, further updates from Tacvi to follow.


04.08.04 Zun'Muram Tkarish Zyk slain - written by Nineveh
The guardian of Tacvi fell tonight amid the remnants of his two inquisitors
and the elusive ritualists. Many a night has been spent within these chambers
attempting to complete what might possibly be the most poorly designed encounter
on the Taelosian continent. Rendering litterally 75% of the raidforce useless during
parts of this event, is far from what makes this game enjoyable.
Zun's somewhat limited availability postponed our way overdue legitimate entry of
Tacvi, though hopefully tonights endeavor should grant peace of mind to the swedish
shaman community. We have also made solid progress with the first encounter in the
seat of the slayer, thus I fear having to write another tidbit rather soon.







24.06.04 High Priest Nkosi Bakari slain - written by Nineveh
High Priest Nkosi Bakari fell within the caves of Txevu tonight, in what was confirmed
by developer Rashere to be a serverwide second kill of this particular mob. Having
literally spent every available raid night in the High Priest's all but charming presence,
this was without a quiver of doubt, the most challenging adversary we have ever
defeated, though also one of the most entertaining.
Twenty minutes post the point of engage, a weary raidforce was seen uttering
a display of euphoria knowing their week long dedication to this sole event had
yielded access to Zun'Muram Tkarish Zyk. One attempt, merely for educational purposes,
was made against the gatekeeper of Tacvi, though suffice to say, we hardly
dented the monstrosity. Albeit being a unique high end weapon, the monk staff had far from
a noteworthy appearance, however, having received inquiries, behold Karde in all his... glory?







19.06.04 Sandgarden completed - written by Nineveh
The second trial of Txevu is commonly known as the Sandgarden,
this highly innovative name originated due to the fact that
the room housing this particular event is covered with, you
guessed correctly, sand. Based on the lore triggering
this event, I personally feel something reminiscent of the
gladitor aspect wouldbe more suiting, nevertheless, Sandgarden
it is, and without further ado, this ordeal was completed tonight.
Having our champion successfully complete his battle
against the infamous Runt, the two familiar faces displayed
in the first picture graced us with their lithe presence
in the arena. Numerous hours were spent amid not less than two
servercraches, though each attempt yielded important information
concerning the key to winning this encounter.
Merely two days have passed since our last update, thus people
have not been given a proper chance to display their unmatched
humour. Until such a time arrives, I give you, Jander Iwsforfood in addition the loot of Ixt Hsek Syat.

17.06.04 Txevu exploration - written by Nineveh
Our exploration of Txevu has barely commenced, though despite
limited time within the zone as of yet, far from aided by the
sporadic server patches, the Ukun Bloodfeaster event was
completed yesterday evening. Stonemites appear to be a trendy
part of high end taelosian content, and I personally doubt
we have seen the last of their all but annoying presence.
Generally, a rather uneventful week, despite managing to pull the
fifth phase in Plane of Time to the lair of Terris Thule. For
further inquiries on this particular exploit, feel free to
contact Zorrbald! In an attempt to entice the viewers of this page to return in the imminent future, I will
disclose the fact that our homepage is currently being revamped, hopefully ready for display without too much ado. In addition
a new newscript will enable others to update the news, liberating the readers from my drivel.





07.06.04 Noqufiel slain, Inktu'ta completed - written by Nineveh
Having recently completed a reflagging round of Kod'Taz, consisting
of Uqua and The Altar of Destruction, we were in a position to
critically select an essential playerbase, a reciprocal to our prior
attempts with a raidforce numbering in the high 40s. Kelekdrix himself
has at this stage become routine, and the encounter was all but an
epitome of success.
Despite quite a few directionally challenged members, the following
stonemite event was also completed sans too much adversity, opening
the path once again to the infamous cursebearers of Noqifuel.
Arriving adequately prepared since our last defeat, refined tactics
and preparation secured our progression through this unique part
of Inktu'ta, introducing us to Noqufiel himself for the first time.
The final endeavor literally caught us by surprise causing both
confusion and chaos, leaving Noqufiel victorious merely minutes later.
The approach was slightly changed, and as the battle lithely continued,
realization of victory dawned upon those present in the unmasked
chapel, though sadly, a druid managed to secure the ending blow.
Detailed loot information can be found here. Further news to follow
from the leading zone in regards to interiour and decoration within
Taelosia, namely Txevu. A popular saying claims that everything changes, though through the following two Azeri quotes,
we intend to disprove that theory. The first quote occurred during a Plane of Fire raid aproximately 15 months ago, while the latter one originated
in Qvic last week.









27.05.04 Cynosure Kvanjji slain - written by Nineveh
Cynosure Kvanjji fell within Qvic today after having bested our guild
twice with the aid of his persistant arbitors. Personally I found
this encounter rather enjoyable as it differs somewhat from the
traditional fighting pattern. Far from certain we applied the correct
approach for this particular fight, we still ended up victorious.
Our visists to Inktu'ta has yet to yield any progression unfortunately,
as our latest expedition crashed moments post slaying Kelekdrix. Believe
it or not, Gyldendahl actually managed to die on top of the corpse,
removing any pictorial value, thus address potential complaints his way
should the need arise.
Bards are still encouraged to apply, both cross server and local
applications. Check our forum for further details, or contact Nineveh
in game.
24.05.04 Kelekdrix slain, recruiting bards - written by Nineveh
Our second night in the unmasked chapel once again brought us up
against Kelekdrix, Herald of Trushnar. With refined tactics and nearly
a full expedition, the first trial of Inktu'ta was completed.
The remaining part of the evening was spent exploring the second trial,
and I am pleased to announce some progress was actually made. Loot
of the night consisted of a loop of endless insanity in addition to
a mana augment. Kelekdrix was apparently concerned in regards to
his personal belongings, leaving all loot within a pile of bones
near his altar, thus pictorial material is somewhat limited.
On an auxiliary note, we are currently looking for two active Bards.
Obviously being flagged for Kod'Taz will be a definite plus, though
not necessarily a dealbreaker if lacking. Our primary concern is
activity and ability. View the application forum on our boards
for further details, or send Nineveh a tell in game.
16.05.04 Barxt slain, Uqua Completed - written by Nineveh
Many a night has of late been spent within the onerous
walls of the ocean chantry, attempting to breach the harmony
of respectively the Temples of Rage and Fury. Despite the
similarity to our guildname, Barxt proved to be no ally,
though on our fourth night amid the spirits
of Uqua, the guardian of Qvic fell to a vast force of 54
adventurers.
On behalf of the guild and myself, I would like to extend an
extensive gratitude to Timmok. Without his efforts, this victory
would be weeks away. For many of us, it has been quite some time since the last adrenaline rush occurred during an EQ raid, though I remain fairly certain I was not the only one enraptured by this encounter tonight.
Hopefully all of those who endured the tedious hours of mastering this encounter, will find further motivation as the intricate storyline of Taelosia unwreaths itself.
Prior to engaging Qvic in full force, obvious reflagging events will take precedence, in other words an additional Uqua / Altar clearing







29.04.04 Recruitment Closed - written by Nineveh
Having received many an application during the last week, recruitment has been closed until further notice. Reflagging
is well under way, much obliged to a joint Coirnav with Magus. One exception to the recruitment status however,
those already flagged for Plane of Time might inquire ingame via one of the officers whether or not the possibility
of joining exists.
22.04.04 Recruitment open - written by Nineveh
We are currently seeking a new playerbase to join our guild. All classes may apply through
either our application forum, or by contacting Karde in game. Keep in mind that a vaste number
of people continuously inquire about the requirements needed and playtimes deemed a necessity
to join the guild, thus should you not get an answer immediately, be patient.
Like many a guild, there are certain qualities we expect from any applicant, though activity
is the primary trait we are looking for. Obviously gear and flags already in possession will
be a definite bonus, though the guild will help you obtain the gear and flags needed should
you be willing to put an effort into your trial period.
Cross server applications are most welcome, and though we realise leaving your home server and
friends might be onerous for some, feel free to ask some of our other cross server members how
they were received and treated upon moving to Antonius Bayle, namely Thadew, Myrian, Galathorn and
Galiaan.
Details concerning requirements, playtimes and similar can be found here and here
22.03.04 Summoner circle - written by Nineveh
The Pixxt summoner circle in Kod'Taz has long been an intriguing
event, both in regards to difficulty and to its potential role in
the progression pattern.
Having merely attempted the ring once prior to today, the ring was
completed sans too much asperity, and various items were distributed
amongst those present. Tingle and trille once again reap the acclaim
for providing the pictorial coverage.
15.03.04 The Altar of Destruction - written by Nineveh
Having successfully completed the open beta encounter of transcendence a few
days ago, it was with an eerie feel of anticipation that we approached the taelosian altar yesterday evening.
Sadly we were all but disappointed upon discovering the tendencies of the trial mentioned initially, apparantly
leaving the players completely clueless in regards to what is actually required to kill a mob, has struck home with
our beloved developers at Sony.
Eventually stumbling across "the correct energy deemed a necessity to vanquish this foe", the final encounter was a complete
reciprocal of the trial in general, in other words, enjoyable.
The keeper of the altar was however not in a photogenic mood, thus seconds after pressing F10, entering my camera mode, I was easily disposed of,
limiting the pictorial coverage, but believe it or not, Trille actually managed to snap the occasion, though unfortunately with my corpse displayed amid the remnants.
12.03.04 The Chamber of Transcendence - written by Nineveh
In lieu of Wednesdays patch, the chamber of transcendence was revisited in hopes
of more specific aid in regards to what kind of brawn was needed to slay
the individual sentinels of Ikkinz.
Like many a guild, our progress in Kod Taz had until this point been halted
thoroughly by this all but broken encounter. Though rumour proclaimed several guilds
had actually completed the event prior to the changes brought live this week.
Thus we also blithely attempted a haughty zerg fest of random killshots and
intricate division of melee and caster dps, to no avail, merely to illustrate
some of the vagaries that took place in the chambers of destruction.
Nevertheless, with the implemented changes, the encounter was completed with ease,
and baffled yet jovial magicians felt useful for a change as the sentinel weak
to coalesced damage fell to the ground. As the pictures most likely illustrate, I
was not present personally, and the screenshot button seems to have eluded my guild
once again.
Leading the quote section, Ztroke "accidentallY" clicking the portal within
Innoruuk's lair, whilst Spellquestor used the occasion to clear his own name, also
worth noticing, the secret of getting a cleric to join your Kod Taz group!







29.02.04 The Chamber of Glorification - written by Nineveh
The chamber of Glorification was the second raid event of Ikkinz, and much in
coherence with the initial trial, it was completed Saturday without
much effort involved.
Anthas became the first ranger to adorn himself with the latest weaponary fashion
GoD has to offer, and as the picture in addition to the following quotes will
clearly display, quickly became the center of attention based on the esthetic
quality of this particular item.
We also attempted to complete the trials of transcendence, though it is with a
touch of acerbity I will refrain from uttering any profanities in this update. Instead
readers of this page may click here for Timmok's more than adequate coverage
of our progress there.







28.02.04 The Chamber of Righteousness - written by Nineveh
The Chamber of Righteousness yesterday became the first raid encounter Raging Fury
completed within the Gates of Discord expansion. Having successfully led a group
to victory through the initial three trials within the broken trialgrounds, Klavs
was able to trigger a more onerous path to the Altar of Destruction, and more
importantly, one with the ability to host more than merely six adventurers.
Dismissing the haughty tales of overwhelming difficulty in regards to every GoD
encounter, six artifacts of righteousness were recovered sans the rumoured audacity
of the events deemed a necessity for reaching the chamber in question.
The storyline of the taelosian continent is beginning to unwreath itself, though
prior to actually participating in intricate lore, two further trials await.
During the clearing we were also lucky enough to pick up our first pieces with a 40%
damage increase focus, one ended in the hands of Frezzer, who somewhere in between
his sporadic linkdeaths actually managed to state an interest, and the second to Hoyas.

Also of interest, Haillon, the undisputed halfing king of aggro, had an epiphany
and miraculously enough bought spell casting subtlety 1 as of last night.



19.02.04 Gathering at Jubii - written by Nineveh
A gathering was held anew in Copenhagen two weekends ago, with high attendance
from both active and retired members, in what has been a trademark of our
guild, namely the social real life gatherings.
Through Taxa, our event coordinator, Jubii was willing to sponsor not only the
location, but also the beverages, yes you read that correctly, free beer, a
fact which even lured Yrgass out of his dormant existence in Sweden. Without
disclosing too many details, Yrgass most definitely left his mark with those
reponsible for cleaning post of the jovial occurrences Saturday evening.
On a sad note however, Taxa's reign of social events will be receding as real
life priorities have taken precedence. Faiar will be attempting to fill the
void, and I am certain many look forward with interest to what oddities might
occur in the near future.
Having merely attended one of Taxa's infamous events personally, it is still
my privilege to thank him on behalf of the guild for all the effort he has put
into planning and executing these gatherings.
As far as GoD is concerned, we have little of interest to report as of yet.
Apart from flagging most of our guild for Kod'Taz, the rest of the Taelosian
hemisphere is still under thorough investigation
Pictures from the gathering can be viewed by clicking here
06.02.04 Lo and behold! An update - written by Nineveh
For aproximately five months now, this page has been completely static,
primarily due to the fact that the recent expansion was possibly
one of the worst if not the worst to this date, though that is my
personal opinion, merely to underline.
Raiding activity has been somewhat feeble as of late, the once challenging
plane of time clearing has become all but routine, and currently occupies
from four to five hours once a week.
In lieu of the upcoming Gates of Discord expansion however, promising
new content in addition to way overdue alternate advancement abilities
seem to have awakened the interest for many once again, thus attendance
is on the rise, and hopefully there will be new victories to report here
in the coming weeks, as I personally see little if no point to posting
a weekly Quarm story here.
Last but not least, what update would be complete sans some images and
a few random quotes. The first picture displays our strategy should Klavs
occasionally die during a plane of time clearing, and the second shows
the everlasting interest in the trailblazing lore.












03.09.03 Quarm slain, Plane of Time completed - written by Nineveh
What can only be described as the most variable time clearing as of yet, ended with
the slaying of Quarm tonight, concluding the planar progression for Raging Fury.
The first day commenced with barely stumbling through the initial trials. succeeding
with what could only have been 30 seconds worth of margin. The first challenge that
awaited within phase 4 was Tallon Zek, and despite several premature deaths, we
ended up victorious. Vallon Zek proved himself to be the challenge of phase 4 once again
and promtply bested the guild three times in a row prior to us calling it a night.
On the second day however, the guild was all but revitalized as Vallon Zek died easily
on the first attempt of the day, followed by a swift clearing of what remained in the
fourth phase,in other words Terris Thule and Saryrn respectively.
The fifth wave was cleared in record time, Innoruuk fell sans troubles followed by a
flawless vanquish of Cazic Thule. The fight against Rallos Zek was reminiscent of our
first encounter with the god of war, and the night ended with Bertoxxulous being slain.
Quarm was in other words the sole challenge remaining within the plane of time for our
third day, and having merely attempted the beast twice prior to today, expectations were
high, tactics new and untested. As the fight endured and the first two heads dissipated,
it seemed our tactic was working as intended, and belief that we would actually end up
victorious spread throughout the raid force. Though close to 30% our maintank was slain,
followed by a brutal genocide from Quarm's remaining duett.
A battle without comparison transpired the last two minutes, and nothing short of pure
will and devotion secured the victory as Quarm was slain on the nights first attempt.
The following lore was obviously the highlight of the evening, though Citrua, Tingle and
Yrgass walked away with a new shoulder, bracer and earring.
The last challenge within the planes of power has been completed prior to the release of
the Lost Dungeons of Norrath, and hopefully there will be new challenges residing within
the new expansion.

27.08.03 Plane of Time, Innoruuk slain, phase 5 completed - written by Nineveh
Innoruuk was the first deity to fall this evening, and thus all of the gods in phase five
had been bested, though not during the same clearing. Eager to see the much anticipated
lore... Cazic Thule fell next in a sub par performance.
In our prior update, Rallos Zek was somewhat humiliated and stamped as being the weakest
opponent we had to far encountered in The plane of Time. The God of war was most definately
out to prove otherwise tonight as he slaughtered us easily twice in a row, leaving
the guild rather baffled considering how the previous meeting with this particular mob had
ended.
Third time is the charm though, and with Rallos Zek defeated, this time with his dignity
intact, the following decay of Bertoxxulous opened up the gateway to the coalesced
monstrosity of the planar deities, namely Quarm. Cudos to the god of war for his efforts!
Having reached the final encounter Everquest at its current stage has to offer, Quarm
was obviously given a test run, though surprisingly enough, no corpse shot as of yet.
Our attempt ended at 79%, in other words a work in progress.
23.08.2003 Phase 5, Cazic Thule, Rallos Zek and Bertoxxulous slain - written by Nineveh
Innoruuk was to find himelf the sole habitant of the fifth tier of time as Raging Fury
swept through three quarters of the deities on the same day.
Cazic Thule, second god to grace the face of Norrath was the first to fall, and minor
adjustments to our tactics from last nights attempts were more than sufficient to
secure a comfortable victory against the god of fear amid his auras and facless shrieks.
Ralloz Zek, sans his warlord title, was the next expected challenge, and to our surprise,
this encounter was, bar none, the easiest we have so far stumbled upon within the Plane
of Time. Planar transgression has obviously weakened the god of war, when compared to his
original state within the Plane of Tactics.
Last but not least, Bertoxxulous the god of disease had been given some interesting attributes
which made this fight one of the more enjoyable so far. Post an attempt experiencing area of
effects, Bertoxxolous fell on the second charge. Personally I was not present for the second
attempt, thus pictures are not available.
Loot information can be found here
20.08.03 Plane of Time, phases 1-4 completed - written by Nineveh
Apologies for the lack of updates as of late, though unfortunately real life
occurrences have
prevented me from actually writing this way overdue news update.
Since obtaining access to the illusive Plane of Time, Raging Fury has progressed rather well
in regards to the challenges residing within the final frontier of the Planes of Power. The first three
stages in the Plane of Time were completed sans onerous efforts, and both
Terris Thule and Saryrn were bested with ease in addition to the first of the Zek brethren, Tallon.
Vallon Zek proved himself to be the first real challenge of the zone, though through extensive
testing and numerous
learning attempts, access to the fifth phase was obtained tonight. Cazic Thule was chosen
as the first target of the fifth phase, and post the stage of enrage, the god of fear still managed
to emerge victorious in his first encounter with Raging Fury.
As I've personally have not been present for any of these encounters, pictorial material is highly limited,
however Scoop managed to locate his screenshot hotkey on several
occasions, in other words providing all of the
graphical aspects of this posting.
For detailed loot information click here
04.08.03 Better late than never - written by Nineveh
Darladir finally sent me the
full size pictures from the gathering, and they are
both available for public viewing through clicking here and here. Be
advised both are rather large, thus discretion is advised for modem users.
Ragrax was cleansed once again today in an encounter
I personally did not attend, though
rumor has it the duration was less than two hours, which is most
definitely an improvement from our
prior experiences. Exploration of Time soon to come.
31.07.03 Coirnav The Avatar of Water slain - written by Nineveh
Less than 20 hours post our slaying of the Rathe Council, we found ourselves engaging Coirnav The
Avatar of Water with a vast prepared
raid force. We all knew exactly what needed to be done, but in
known style nameds roamed freely through our main camp, obliterating everything in their way.
Seemingly on the brink of failing yet again, control was re obtained, and as Coirnav himself was engaged,
nothing but certainty of success remained.
With all four elemental gods dissipated, access to the plane of time was granted to the majority of the
guild today, though prior to commencing upon the final challenges of the Planes of Power expansion,
basic reflagging necessities,
i.e. one more round of the Rathe Council, will be prioritized.



30.07.03 The Rathe Council slain - written by Nineveh
As most have probably noticed, these pages have remained rather idle as of late. There comes
a time in every guilds planar progression where certain obstacles have a tendency to
halt motivation and the jovial aspects of the game, and those of you who have faced the Rathe Council know for a
fact how disconsolate this particular encounter is.
On our fourth day of attempting to successfully control all twelve
council members we finally
managed to spawn the illusive Avatar of Earth himself, and whilst preparing the mob decided to
blithely roam into our camp where a totally unprepared, unbuffed raidforce was caught haughtily
off guard. Nevertheless, this mob is neither known for his area effect or his melee damage output,
thus the final minutes passed with ease as the
realization of victory dawned upon those present
in the stronghold of the twelve.
Words can hardly describe the feeling of relief experienced once seeing such an encounter beaten,
fairly certain I can safely assume an ubiquitous enraptured feeling had the entire guild ceased
for a few moments after succeeding. The Coirnav encounter bested us at 40% on our closest attempt so
far, but boosted with confidence and knowing the last obstacle on our way to time lies within
the plane of water, I fear having to write another update rather soon.





14.07.03 Gathering photos - written by Nineveh
Merely tossing up a pair of images from the gathering upon request. I know they are somewhat
limited in regards to size, but until Darladir sends me the original ones, there is not much I can do
01.07.2003 Raging Fury, when pixels meet - translation by Nineveh
Below you will find a translation of a danish article written about our guild about two months ago in the magazine PcPlayer, older news can be found below the rather lengthy
text update
For several years, Everquest has set the standard amongst the diverse selection of available massive multimedia online role playing games. Though at times it seems somewhat hard to comprehend how such a game manages to keep a constant player base with the continuous stream of newer games to the marked. Perhaps there are more to games than merely graphics and revolutionary gaming concepts?
Entering a net café is for the blissfully ignorant often associated with inaccurate prejudice, depicted through the following urban legend.
Entering a cave dimly illumined by glimmering lights of monitors, hunchbacked youth glaring aimlessly into an alternate reality, apparently without aim whatsoever. As an outsider the sole feeling of being totally ignored reduces you to an analog footnote amidst a digital universe, immune to alien entry from the outside world. Accompanied by the repulsive bodily odors such as unwashed hair, cigarette smoke and dry sweat, captivating merely half of these scents would more than suffice for an arsenal of chemical warfare utilities. Even an experienced gamer might have trouble familiarizing themselves in the middle of seemingly endless aisles of Counterstrike and Diablo II playing machines.
Though the most pleasant surprise of them all, was encountering an arrangement which dissipated all these rumors and thoroughly inverted any existing tales
Raging Fury
The Everquest guild Raging Fury originated in the beginning of 2001, when a small group of players abandoned a larger guild due to differences with the residing management of the guild Gathering Storm.
The thirty players founded a new guild in February the game year with the name Raging Fury, led by Eberan and Rani. After moving from the American Rathe server to the European Antonius Bayle server the guild got properly settled through an established group of devoted players gathering during the same timeframe. The guild then consisted of 50-60 members, and one of the trademarks of the guild, even at such an early stage, was that the dominating part were considered older people than those one usually found
in similar online games. Most of the members had lives outside the boundaries of the game, limiting their online time accordingly. Despite not being able to compete with other leading guilds playing times, Raging Fury has experienced great success through basing recruitment on quality instead of quantity, and during the creating of this article; they hold the position as second highest guild on Antonius Bayle, with Darkwind occupying the pole position.
Raging Fury has 73 active members and 34 non active members. Activity is measured through raid attendance, in other words how many raids each member participates in, compared to the total amount of raids held during a specific period of time. Also, the Hall of Honor was created to recognize those people who do no longer have time to play the game, but have in some way greatly contributed to the guild.
Read more about the guild at http://www.raging-fury.org
Arriving at the Boomtown net cafe an early Saturday morning in March, it is with somewhat limited expectations as to whether or not we would see anything out of the ordinary. A group of gamers staring into their monitors left hand resting over the keyboard with a firm grip around the mouse with the right hand, in addition to the necessities of soda supplies and cigarette packages within reach. Based on these assumptions it is therefore with great pleasure we enter a gaming scene vivid with personal relations, laughter and an ambiance none of us would have expected.
Jesper Angelo of PcPlayers has along with his American girlfriend Kianna arrived several hours ago and are already deeply involved in the game. They are borrowing two characters from Raging Fury, as a certain level along with equipment is required to actively participate at the level of today’s raid. Kianna appears not to bother much with the actual playing, but is instead striding around the room making different acquaintances, within short time, she has gotten to know ten times the amount of people Jesper has.
Jesper and Kiannas characters, named Humakt and Zarria Truesword respectively, met each other within
Everquest in November 2000, a meeting which triggered sparks in both ends, resulting in a real life meeting which again has made them into a couple who are moving in together in a newly bought house in Amager, where they will be living with Kianna’s two children.
Couples
Jesper and Kianna are not the only couple present today however. In a remote corner resides another couple, named Carsten and Pernille, also known through the aliases Dimoe and Eppels. They appear to be playing the game as well, but are they really? Casting a quick glance over their shoulder most of the time actually seems to be spent chatting in the in game chat windows or enjoying a cup of coffee while waiting for something to happen. Carsten assures us though that a fair amount of concentration is required, and that this particular event is a ring event spawning several waves of enemies at specific times. Currently they are clearing the path to the point where the actual encounter will commence, and upon arriving, the actual preparation for the encounter will begin. This includes making groups, issuing special orders and buffing
One gets bewildered listening to the internal phraseology used amongst Everquest players, they assist, buff, loot and experience phenomena such as lag, trains and mobs which pop randomly after patches and similar. One could compare with watching an American football game without knowing any of the rules.
All of these expressions and terms seem to be a part of the everyday vocabulary for these players, and the initial impression is that they have spent far too much time playing the game, though that impression might be wrong. Carsten informs us that he is merely online due to it being a gathering, underlining the fact
that there are more important things in life than playing eight hours a day, while glancing towards Pernille, being eight months pregnant. The desire to play lessens at a certain stage; the problem is that you have to invest a great amount of time to see the benefits in your character, especially if you are a member of a high end guild.
Carsten was already playing a great amount of Everquest when he met Pernille, and shortly after he told himself that he either had to get her involved in the game, or give it up himself. Shortly after creating her own character, Pernille found herself intrigued by the game, and shortly thereafter, they both found themselves playing for several hours each day. They both inform us that personally they see little difference in playing a game together in comparison to watching television or similar activities. Through Everquest they feel they are both actively participating in something, even though friends and family believe we are delirious, Carsten informs us. Even one of the speeches at their wedding contained elements from Everquest. Though it is not as abnormal as it might sound, as after a while one starts to think, breathe and live different aspects of the game on a daily basis. The most common thought is wondering what your guild is currently up to, but the most important thing is spending time together doing something both are comfortable with, and obviously being an influence in the gaming world.
Sense of reality
Pernille does not see any problems spending a huge amount of time within Everquest as long as it is with her husband. The fear of isolation and solitude applies more to younger players and not those already established with a place to live and a steady job. Currently we play when we find the time and want a break from everyday occurrences. Leveling your character to the next level is reward enough, even though attending raids has a tendency to procrastinate the progression. Quickly testing to see whether or not Carsten and Pernille have been deceiving us we are relieved to find out that their upcoming baby will be named either Christoffer or Rebecca, and not something originating in a fantasy game.
In the middle of the conversation, a large amount of activity arises on both Carsen and Pernilles monitors as the whole pack of Everquest adventurers suddenly move as one, and what seemed a calm environment is swiftly transformed into a myriad of graphical effects. Though the battle is won, it was a difficult victory as seemingly half of the guilds members were outside enjoying a beer.
Social Organizer
Raging Fury’s first gathering was held when the guild was formed and took place in the old Diablo net cafe, situated on Værnedamsvej, Copenhagen. The next gathering was launched on Funen, but since then the remainders have been held in Copenhagen. The guild consists mostly of Danes, though French, German, English, Norwegian, Swedish, American and even a few Pakistani members complete the roster.
Post the 8th gathering, plans for the succeeding is already underway, and it promises to be one differing from the previous ones. It will be held in Dyrehavsparken, out in the analog world, and some of the plans consist of "rundbold", a game quite similar to baseball though without the role of the pitcher. Tim Jensen, responsible for arranging each of the gatherings, informs us that he would like to witness a gathering not involving Everquest to ascertain that the tone stays just as friendly even though a computer is not within the immediate vicinity of the gathering. Tim has been playing Everquest since a month post its release and has since day one been a member of different guilds. A close circle of 20-25 Danes have since the earliest days stuck together, and most of them are now members of Raging Fury.
Tim has never truly devoted himself to the amount of playing time as most of the players in his guild, shortly after Everquest went live, his daughter came into this world, and quality time with the family will always be treasured above the game he says. His role in the guild is therefore not a raiding one, but more of a social organizer making sure that gatherings occur frequently and that the ambivalence of the guild is a pleasant one. We are told it is mainly administrative work booking all the computers, negotiating prices and similar issues, though it is not done out of desire for respect or recognition, merely based on wanting to see people meet and enjoying each others company. Tim claims to be highly fascinated with the combination of communication through pixels and reality, and watching fellow guild members thoroughly enjoy themselves at a gathering he has spent close to 30 hours preparing, is ample reward.
The work of organizing these events is made easier through Tim's job working as a concept manager with Jubii, a job consisting of commercials and a wide area of contacts, which again offer aid when it comes to securing reservations and events. Each reoccurrence adds to his experience and makes the next planning session easier than its predecessor. In addition to himself, Søren and Ricco, known in the game through their characters Faiar and Scoop, make up the gathering planning group of Raging Fury. Tim assures us that as long as people fly in from abroad to attend the gatherings, he will continue arranging them.
Blood sweat and tears,
Even though Raging Fury is a clan of considerable size and history, they have no ambitions of becoming the leading clan on Antonius Bayle, mainly due to the amount of stress and further devotion time wise it would involve. Tim Jensen informs us that the challenges of keeping the guild at its current level against mobs that are growing stronger and stronger in an environment that keeps everyone satisfied is more than enough. He feels that the guild is represented by pleasantry, seriousness and a fair amount of skills, which again is based in the average age amongst the members.
Raging Fury does not accept any members below the age of 16, and the age span of the current members is from 18 to 45. Each member’s individualism and ability to think for themselves is something that comes in handy during onerous times, and the guild also has a certain tone of communication which might be hard to comprehend at a younger age.
The guild structure is also important in regards to specific roles divided amongst the members during raids. As a guild you are constantly faced with the challenges of a newly created enemy, limited by the amount of resources available to you. Ambition and drive is also an important factor, how badly one wants to progress, in search of both new challenges and equipment.
The amount of time needed to accomplish all of this is one of the decisive factors as to why Everquest players have become so addicted to the game, and also one of the reasons why Tim Jensen does not believe the sequel will have an equivalent impact on the gaming marked.
Most of the older characters in Raging Fury have been developed over two to three years, and will not be easily abandoned for a fresh start within a new online game, Tim assures us. Raging Fury often experiences that some members take a leave of absence for some weeks whilst trying out a newly released game, but in most cases, they all return back within a month or so. Regardless of neater graphics or unique concepts, most will reside in Everquest as long as possible.
Timesink
Bo, playing the characters Rani and Timmok, is one of the older members of Raging Fury which originally founded the guild. He is one of the players in the guild who uses alot of time playing the game, both because he finds it fun, but also due to the challenge of keeping such a large amount of people in their reins during a raid. Bo informs us that the game is constantly becoming more and more time demanding as challenges grow harder and the general equipment base on the players improve, while trying to configure his keyboard into matching the setting he normally uses at home.
Bo studies computer science and spends about five hours a day playing Everquest when time permits, in addition to scanning a large amount of message boards for additional information, while drawing up new tactical ideas for the guild. He has been an online strategist since the early 90's through the role playing game DIKU-MUD, and openly admits to being one who snuck into databases merely to gain access to the game. Having gotten his interface satisfactorily configured, Bo returns to the game after removing a fair amount of labels and graphical effects in order to orientate through the assembly.
Christina is located merely a few feet away playing her character Trille. Her boyfriend Kasper is situated close by, but Christina is actually married to another character in the game. This even occurred when she suddenly received a backpack filled with roses, and such an offer is hard to resist. Kasper started playing Everquest shortly after he met Christina, and she was intrigued by the game, though somewhat nervous in the beginning, it soon adapted into her lifestyle. She, like Pernille, says that her family has hard to comprehend the addiction. Christina says that the cyber activity is an important part of the game for her, and has a theory that her particular class, the cleric, is a class popular amongst the female part of Everquest.
Again she underlines the importance of the social aspect of the game, as she does not really consider herself a role player. A comparison she makes is to a virtual high school with little to no rules, challenged by each others personalities and company.
Warmth
Our participation in the 8th Gathering of Raging Fury has come to an end, however the members of the guild are readying themselves for a night at the Bombay discotheque arranged by Tim Jensen. Nocturnal events have slowly begun to embrace Axeltorvet, and while leaving we understand more of the luring ability games such as Everquest possess. Jesper and Kianna appear oblivious to us leaving, and it is with a small feeling of envy we leave the net cafe for Copenhagen’s cold winter night.
Morten Skovgaard
morten.skovgaard@pcplayer.dk
09.06.2003 Stronghold of the twelve infiltrated - written by Nineveh
After many a completed ring event within the plane of earth, access to the stronghold of the twelve
was obtained this monday. We eagerly await the challenges within the deeper parts of this particular
elemental plane, although I remain fairly certain the eagerness is mostly related to the feeling of
not having to complete another ring in the earthen badlands based on flagging necessities.
Most of you have seen the model for the magician earth pet, thus instead of depicting the Final Arbitor,
I will use the occation to welcome two servertransfers to Antonius Bayle, namely Thadew from Erollisi Marr
and Galiaan from The Nameless. Galiaan appears to have familiarized himself rather well with the role of
the rangers of Raging Fury. Give them both a warm welcome.
Commencing the quote section this time, which is rather limited due to somewhat reduced playtime as of late,
with a follow up from the mention of Huneyy's death in Lower Guk, in addition to a definite sign of having
spent too much time within the plane of fire when the following witticisms occur,



29.05.2003 Shaman recruitment - written by Nineveh
We are currently looking for 1-2 dedicated shamen to fill our ranks. Our current requirements
in addition to level 65 is mass group buff and cannibalize.
If interested, either post on the application forum, or for a more discreet approach, send
an ingame tell to Haillon or Karde.
26.05.2003 Phara dar slain! - written by Nineveh
Though we have yet to progress any further in the highly elaborate storyline within the Planes of Power,
we have been far from inactive. In lieu of the recent allowance of gating spells in Veeshans Peak it was
decided to pay the once considered tier4 zone a visit, about three years post of its prime.
The eerie feel of exploration and challenge was all but gone, as was only to be expected, though it was
still quite the apprechiated reciprocal of countless cr's resulting from Hoshkar Gating, hours of clearing
see invis guardian wurms, to mention some of the dreaded qualities that Veeshans Peak once had. I have taken the liberty
of adding a link to the first encounter I personally ever experienced in VP, as returning brought a certain nostalgic
stirr, Silverwing Nov 2000
We have not given the Coirnav encounter a new attempt as of yet, though our tactic stands readier than ever
before, and while awaiting the availability of the avatar of water, Xegony was bested once again, along with
the tyrant of fire.
In addition to some new members, we also welcome the return of Shah from his dormant existence as a student,
comments to the quote section, I will get you next time Yrgass!







11.05.2003 Xegony, the Queen of Air slain - written by Nineveh
For several weeks Xegony has been the obvious progression target on our agenda, though for various
reasons, attempting this event had until this weekend been postponed.
Though this weekend it was decided that the time had come, and Eryslai's royalty
was both measured and conquered within 30 hours. Through the learning process this encounter
proved itself to be, the guild displayed both stamina and persistance at a level which
has rarely been seen prior to the battles within the kingdom of wind.
Klavs stood his ground for 55 minutes whilst the various waves were defeated through a
tactic which was thoroughly modified from the first nights attempts.
Congratulations to Thaolin on her Vest of Phoenix Feathers and to Karthu his Simple ring of Purity
Focus has now been shifted towards a different element, namely water, and having witnessed
the ability of our guild today, the Coirnav encounter is most definately doable.
The magicians of Raging Fury have a tendency to work somewhat different when it comes to organizing their
summoned arrows, as displayed below, the comparison of Celsius versus Thaolin. Following in the quote section the monk squad
normally appears quite able when it comes to deciding upon which way to move the raidforce, though at times..







21.04.2003 Recent events & quotes - written by Nineveh
Post our first slaying of Rallos Zek during the second week of February, Raging Fury has
learned their ways in the elemental planes, and a new barrier was breached within the
guild as we harnessed our 180th elemental armour piece within the plane of fire today.
During the last couple of weeks, we have in addition to slaying Fennin Ro for the second
time completed our key to Xegony, and eagerly await our first attempt on the wench in
the sky. In the depths on the plane of water, we have also started learning the Coirnav
script, needless to say, we are far from done, though we left the reef today somewhat
enlightened, and with anticipation towards attempting once more.









06.04.2003 Fennin Ro The Tyrant of Fire slain - written by Nineveh
The cathedral of doomfire lay before Raging Fury once again. We came amply
representated for our second encounter with Fennin Ro, more members than
have been seen online simultaneously ever wanted to be a part of what was to be
our first banishment of an elemental god.
Klavs valiantly stood his ground through the entire fight, and apart from
random overnukers (Haillon) failing to prevail, this was definately one of
our better performances as a guild post the release of Planes of Power.
We have been prospering quite significantly as of late, Klavs and Karde now
weilding their blades of war, Fennin Ro added to our killist, and Xegony
soon to find herself in different company.
Loot consisted of Ifir, dagger of fire, Earring of eternal flame and a pair of plate leggings
Timmok has for this weeks quote galore composed various utterings for our enjoyment, they can be viewed by clicking the following picture
01.04.2003 April fools! I have no real update - written by Nineveh
Although we have not broken any barriers as a guild lately, after having been thoroughly harassed by
guildmates, I was convinced that the option of updating the guildpage despite actually having surpassed
a new challenge actually existed.
My original intentions were to await us killing Fennin Ro prior to making an update, and we recently had our first
attempts at him, which despite the lack of a corpseshot in this update has left the guild in general more
than confident that the first elemental god will not dictate the plane of fire for much longer.
Without further adue, I merely present some random everquest pictures and quotes i found after browsing through
my screenshots, though with an editors note, my playing time has been highly limited as of lately due to finals
exams and such, thus if the quotes mean nothing to you, they probably do not mean anything to the rest of the
world either. (lack of material)














Last but not least, the most contradicting saying ever to be uttered in the guildchat of Raging Fury:
08.03.2003 Vulak'Aerr slain in Copenhagen - written by Nineveh
For what I believe was the seventh time, Raging-Fury was gathered at Boomtown in Copenhagen. These
real life events have grown to be a trademark of our guild, and symbolizes the fact that there are much
more to the high-end game of Everquest than merely the strive for loot. (even though I am sure Hoyas would disagree!)
Each of these gatherings consist of one raid, often a target we have never bested prior to the gathering, or something
which has been way overdue for us to achieve as a guild, followed by a night of enjoying the nightlife
Copenhagen has to offer.
Vulaek'Aerr was the primary target, a ring we had attempted a few times prior to the release of Planes
of Power, though as most of you are probably aware of, being subject to a few ring resets, combined with
servercrashes, this ring was soon abandoned as newer content emerged. However, this being the sole
challenge left in Velious, it was decided Vulak's time had come.
Once again we offer our most sincere grattitude to Taxa for organizing the event, like he has done many a time in the past,
and knowing the gnome, we all remain certain there will be more to come. Apart from the slaying of Vulak'Aerr we have been
attempting numerous elemental plane mobs, completing the necessary keys and so forth.
There used to be a section called fashion victims on this page, though due to the Legacy of Ykesha release, the amount
of possible candidates have been overwhelming, thus the following display of a few randomly selected candidates will
sadly be the concluding summary for the time being.
Last but not least, and most likely not the final sighting of the following occurrence:
22.02.2003 Solusek Ro slain - written by Nineveh
The Burning Prince stood solely between Raging-Fury and access to the fabled land of Doomfire. Having
spent the last week in preparation through defeating every wizards nightmare, Xuzl, in addition to
the remaining four trials within the flaming towers, an ample force deftly conquered Solusek Ro, despite
several protests from Faiar proclaiming that the slaying of his deity would be all but impossible.
Fully flagged for earth, wind, water and fire, named mobs from within every plane were attempted
and we obviously have quite a bit of learning to do when it comes to avoiding the
named mobs dropping spectral parchments and diamonds
in comparison to mobs similar in difficulty adoring our raidforce with elemental molds. Hopefully there will be pleasant news to report
from the planes shortly.
08.02.2003 Rallos Zek the Warlord slain - written by Nineveh
As the attentive reader has hopefully noticed, these pages have been rather idle
as of the last couple of weeks. In coherence with many a guild on numerous servers, we
have been occupying ourselves with the infamous Rallos Zek encounter, and today we emerged
victorious.
The portal to three quarters of the elemental planes have been breached, and on behalf of Klavs,
I have the privilege of thanking everyone in Raging-Fury that contributed to the fall of Rallos Zek
today. None of this would have been possible without the dedication and
persistance you have all shown
throughout this encounter. Our next progression lies within the Tower of Solusek Ro, and hopefully there will be news to report
from the fiery plane shortly.
A few updates back we displayed a picture of Ceryx proudly adorning his battle
armor. After thorough
discussion, we unanimously decided that the following month would be dedicated to decking the
under equipped
iksar, and the result
As a new addition to the news page, we now present "name the encounter", where through the mere aid
of a selection of quotes, the naming of the actual mob in question, should be a possibility


Concluding with a few random quotes taken during the last weeks, obvious evidence that even the most
mentally stable player experiences
delirious moments during the tribulations of the Rallos Zek encounter



19.01.2003 Tallon Zek slain - written by Nineveh
Within The Fortress of Zek, Tallon was found up and available for a change,
and knowing the gate to Soluseks Tower would open through this deity's demise,
neither encouraging words or blessings of faith were deemed a necessity.
Vallon also decided to grace us with his presence, and thus carebears throughout
Norrath cheered vicariously
The warders of Raging-Fury are seldom apprechiated for their endeavors. Glistening
displays of weaponshields, fletching, and countless outbursts in regards to line
of sight, bow performance and tanking efforts.
The following pictures were donated by
Grymin, and for the wood elves out there viewing with an open gasp, they are known to
answer every fanmail.
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16.01.2003 Lord Mithaniel Marr slain - written by Nineveh
The foundations of Marr's divine temple shook as Mithaniel was found lacking in every way
against a vast force of adventurers seeking unfought battles. Losing merely an ogre the
paladin was thoroughly disposed of as the march continued towards the tower of Solusek Ro
In recent events we have learned that Mortalis will be leaving Antonius Bayle for Venril Saathir.
Truely a loss, and we wish them the best of luck. Fashion victim of the week is Ceryx, one of our main pullers, who despite his 2000 hp actually manages
to stay alive from time to time.
12.01.2003 Agnarr the Storm Lord slain - written by Nineveh
Agnarr the Storm Lord, the abhorrence of Karana himself was confronted
and defeated within the Bastion of Thunder today, a battle in which I personally
did not participate, thus the pictorial material as well as quote of the week was
donated by our newly appointed guildleader, Klavs.
Faiar was the source of inspiration for the following picture, and unless you actually
play on Antonius Bayle, the oddity in the picture will most likely elude you.

05.01.2003 Bertoxxulous & Saryrn slain - written by Nineveh
The crypt of decay stood empty today as the plaguebringer himself was defeated in what can only be described
as a way overdue kill. Our previous attempt ended post the point of enrage, and thus todays victoious outcome
was especially liberating. Practically the entire guild participated, and with a higher turnout than we have seen
in weeks, new conquests were definately within reach
Still amply representated, we learned Saryrn was up within the plane of Torment, a deity
we had yet to attempt. Loaded with confidence from the previous slaying, Saryrn offered
no resistance, and the path to the tower of Solusek for some reasons seemed shorter.
Apparanetly fighting a female deity is more than some can handle. The following two quotes occured
during the fight, and are both necessities for the front page,


24.12.2002 Merry Christmas! - written by Nineveh
On behalf of Raging Fury, I have the pleasure and privilege of wishing the guilds and players of
Antonius Bayle a merry christmas and thank them for the year that is about to end. Hopefully
those of us that got along this year, will continue to do so in the next.
I searched in vain for a suitable EQ related christmas photo, so until we actually kill something:

19.12.2002 For the hive! - written by Nineveh
Rydda'Dar was the barrier that withheld Raging Fury from entering the lower depths
of the Halls of Honor, home of Mithaniel Marr. Upon learning that this dragon was up
we soon found ourselves in the company of Mortalis, also seeking to flag their last members
for an upcoming encounter with the deity.
Thus in collaboration, the two guilds came to the decision that instead of racing for this
particular encounter, it would be of mutual interest to merely do what we were both there for, namely
flagging every guildmember there. Boneheads of Butcherblock also had their local representative present,
and faced against such a trio, Rydda'Dar was heard uttering the exact same words as Celsius

In addition to spending most of our time within the new planes, we have also visited Vex Thal
on some occations, and obviously the ugly stick has struck again. I had to catch Faiar
offguard in order to get a screenshot of his latest addition, whilst Spellquestor proudly wears
his headpiece
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29.11.2002 A peek behind the curtains - written by Nineveh
Normally a guild refrains from displaying encounters which did
not exactly turn out as planned. One could almost believe raids
rarely fail, trains never occur and that Klavs actually stood his
ground against the Emperor for more than 5 minutes prior to the release of
Planes of Power.
All of the above can easily be dismissed as mere fables, and to illustrate
Raging Fury proudly present the aftermath of a certain wizard chosing all but
the right moment to show off a newly aquired
Xuzl skill, though rest assured, others have experienced similar, and no it was not me!
Finishing up with a few random quotes, keep in mind that none of these are
"serious", except for Deidda:



19.11.2002 Fail me once, shame on you. Fail me twice, oh we won - written by Nineveh
The lair of Terris Thule was actually found populated for once, and thus the forces gathered
in preparation and anticipation for what was to be the first major milestone in the Planes
of Power, not accounting for Kerafyrm's lineage nor the male version of Chikaka (residing within
the Plane of Disease, and rather bold). Should you have further problems making the actual connection,
feel free to inquire ingame.
The first planar deity slain, a more diverse zone selection available, two new trinkets,
more accurately two Indigo Snake Bracelets and a Sable Lined Mantle
and hopefully a continous line of updates equivalently prosperous still to come.
13.11.2002 Lord Inquisitor Seru slain - written by Nineveh
Late Monday night the inner sanctum of Seru was desecrated as the
Lord Insquisitor himself stood against a vast force of adventurers
with one sole purpose, completing their last lunar challenge.
With the slaying of Lord Seru, each nemesis from the depths of Ssra to the
darkest corner of Vex thal has been defeated, and thus we bid the shadows of
Luclin adieu.
Loot consisted of Yttrium Studded Leather Boots , Heavy Yttrium Chestplate and Bow of Storms
09.11.2002 Aerin'Dar Slain - written by Nineveh
See you all in Halls of Honor
Loot consisted of Wrath of Mithanial and Shoulderpads of the Visionary
02.11.2002 Vex Thal Cleared - written by Nineveh
Raging Fury ventured into the depths of Vex Thal this weekend, for the first time
encountering the challenges of the second floor of Luclin's goldmine.
Vex Thal is known to many as one of the better incomes for high end equipment, though
you also risc exposing your guild to another feared everquest syndrom, namely the
fashion one.
Recently Antonius Bayle managed to rid itself of being known as the server with the most
players totally lacking a sense in regards to clothing, as Mentin was finally convinced
to put on a robe after a unanimous guild decision.
Though Frolaak seemed determined to reinstate this, atleast that is the only possible
explanation one could reach after seeing the following picture
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Two days of continous pulling later, we were faced with Aten Ha Ra herself, and in
collaboration with the rest of our weekend, things went as they were supposed to.
Craon, Zwickel, Frezzer and Azmodai all adorned themselves with her loot, atleast the three
later mentioned ones as the rumour has it Craon is currently occupying himself working on
a certain faction.
The goals we set ourselves as a guild in Luclin were all met with this clearing, and focus
has now been shifted towards the Planes of Power, thus check back for upcoming planar battles.
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07.09.2002 Emperor and Shei Venitras bows
down to the Fury - written by Hoverrang
Im proud to announce that today Emperor of Ssra fell to a force purely
consisting Raging Fury, we would have gotten him yesterday, but some lame bug
got half of our enchanters summoned to zone in.
Loot consisted of :
2 x Acrylia Handled Broadsword
PRI SEC Skill: 1H Slashing Atk Delay: 19 DMG: 16 STR: +13
DEX: +13 STA: +20 HP: +100 SVF: +15 SVC: +15 SVM: +15 Eff: Serpent's Bite WT:
2.0 Size: MEDIUM Class: WAR PAL RNG SHD BRD ROG Race: ALL
Koadic's Robe of Heightened Focus
CHEST AC: 40 STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +15
INT: +25 AGI: +15 HP: +120 MANA: +120 SVF: +18 SVD: +18 SVC: +18 SVM: +18 SVP:
+18 Eff: Koadic's Heightened Focus WT: 0.0 Size: MEDIUM Class: NEC WIZ MAG ENC Race: ALL
The two swords went to
Storaz and Meaty
and the robe went to our local RFP whore
Bokain
After I logged they proceeded to go play with Shei Venitras another mob we
never really bothered with, I have no idea what the hell they were doing, but
maybe some of you guys will have a clue judging from the pictures...
Loot consisted of :
Crys`Va Mask
FACE AC: 10 DEX: +20 STA: +25 AGI: +15 HP: +90 MANA: +90
SVF: +8 SVD: +8 SVC: +8 SVM: +8 SVP: +8 Eff: Truesight WT: 0.1
Size: TINY Class: WAR PAL RNG SHD MNK BRD ROG BST Race: ALL
2 x Flowing Gossamer Cloak
BACK AC: 15 STR: +8 STA: +6 INT: +8 AGI: +10 HP: +80 MANA: +100
SVF: +10 SVD: +10 Eff: Levitation WT: 2.5
Size: SMALL Class: NEC WIZ MAG ENC Race: ALL
The cloaks went to Faiar
and Bezerka
Just as I am writing this Im also hearing that we've cleared fear (*hug* AE
spells*) and killed Cazic Thule. Being a devoted Thulite myself, this will
offcourse get no more attention here(go kill tunare instead bastards!), instead
let me tell you what Ive been up to recently.
Lately Ive been lucky enough to meet and spend time with a person who is now
very dear to me, this combined with work has limited my time and will continue
to do so in the future as she is now moving over here to live with me :)
But while it may limit my playtime on Everquest, we both enjoy playing around
on IRC alot and thats what I really wanted to talk to you about :
Raging Fury has a channel on the Quakenet IRC
Network, its named #raging-fury and you can chat with your local
Everquest idols by getting this program here
So why should you come hangout with us ? Simply cause this the only way for you
to experience something thats vaguely familiar to what is Raging Fury's
guildchat. Dont believe me ? Let me give you a few examples :
Gizzig : Hello, male 29 looking for cute little girl
Gizzig : fuck wrong channel
Slitz : when I turned 15 I wanted a moped but my mom bought me a bloody horse
Niza : according to koom's post, i am more active than 85% of our clerics, and
done 1 raid in the last 15 days
Laughter : Tie here says english men really suck in bed...is that true? <-- my
personal favorite
dano : men have it easy, we practice wrists all the time :P <-- funny how this
comes from a bard isnt it ?
hic-hic-hic : best couple = deaf husband, mute wife
Blakron : and she sleeps with my guild leader.. just to punish me.. iam sure..
part of her evil plan
Faiar : A_uber_DKP_program tells the guild 'GRATS LODUR! Cenne: You dont REALLY
want that. Moonshade: I know about that ninja episode Craon: You forgot to take
your pills
Lodur : im not THAT old
Eberan : actually, you could be my dad ?
Lodur : if i was your father, you'd be a nice kid :)
Karthu : just buy em 5 drinks and they are yours
Karthu : if they can handle more you dun want them anyway cause they are too
expensive
Thats it for this time folks, expect to see Hoverrangs regular updates back
when we kill something again
Regards
Eberan
Guildleader of Raging Fury
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